Samurai Warriors 2 | |
---|---|
Developer(s) | Omega Force |
Publisher(s) | Koei |
Director(s) | Hisashi Koinuma |
Series | Samurai Warriors |
Platform(s) | PlayStation 2, Xbox 360, PlayStation 3, PlayStation Vita, Microsoft Windows, PlayStation Network |
Release |
PlayStation 2 PlayStation Network Xbox 360
|
Genre(s) | Hack and slash |
Mode(s) | Single-player, Multiplayer |
Samurai Warriors 2: Empires | |
---|---|
Developer(s) | Koei, Omega Force |
Series | Samurai Warriors |
Platform(s) | PlayStation 2, Xbox 360, PlayStation 3, PlayStation Vita |
Release |
PlayStation 2 Xbox 360 PlayStation 3 & PlayStation Vita
|
Genre(s) | Hack and slash |
Mode(s) | 1–2 players |
Samurai Warriors 2: Xtreme Legends | |
---|---|
Developer(s) | Koei, Omega Force |
Designer(s) | Atsushi Ichiyanagi |
Series | Samurai Warriors |
Platform(s) | PlayStation 2, Xbox 360, PlayStation 3, PlayStation Vita |
Release |
PlayStation 2 Xbox 360 PlayStation 3 & PlayStation Vita
|
Genre(s) | Hack and slash |
Mode(s) | 1–2 players |
Review scores | |||
---|---|---|---|
Publication | Score | ||
PC | PS2 | Xbox 360 | |
EGM | N/A | 4.5/10 | 4.5/10 |
Eurogamer | N/A | N/A | 7/10 |
Famitsu | N/A | 36/40 | N/A |
Game Informer | N/A | 6/10 | 6/10 |
Game Revolution | N/A | D− | D− |
GameSpot | N/A | 6/10 | 5.4/10 |
GameSpy | N/A | N/A | |
GameZone | N/A | 6.8/10 | 5.3/10 |
IGN | N/A | 5.8/10 | 5.5/10 |
OPM (US) | N/A | 5/10 | N/A |
OXM (US) | N/A | N/A | 6.5/10 |
PC Gamer (UK) | 47% | N/A | N/A |
The A.V. Club | N/A | C | C |
The Times | N/A | ||
Aggregate scores | |||
GameRankings | 49% | 61.97% | 55.89% |
Metacritic | 43/100 | 58/100 | 52/100 |
Review scores | ||
---|---|---|
Publication | Score | |
PS2 | Xbox 360 | |
Eurogamer | N/A | 7/10 |
Game Informer | N/A | 4.75/10 |
GamePro | N/A | |
GameSpot | 6.3/10 | 6/10 |
GameSpy | ||
GamesRadar | ||
GameZone | 5/10 | 5.5/10 |
IGN | 5.5/10 | 5.5/10 |
OXM (US) | N/A | 6/10 |
X-Play | N/A | |
The A.V. Club | C | C |
Aggregate scores | ||
GameRankings | 57.19% | 55.05% |
Metacritic | 55/100 | 53/100 |
Review scores | ||
---|---|---|
Publication | Score | |
PS2 | Xbox 360 | |
Eurogamer | 5/10 | N/A |
GameSpot | 5/10 | N/A |
GamesRadar | ||
IGN | 5.3/10 | 5/10 |
OPM (UK) | 5/10 | N/A |
PSM3 | 44% | N/A |
Aggregate scores | ||
GameRankings | 53% | 52.50% |
Metacritic | 50/100 | 42/100 |
Samurai Warriors 2 (戦国無双2 Sengoku Musō 2, Sengoku Musou 2 in Japan) is a sequel to the original Samurai Warriors, created by Koei and Omega Force. The game was released in 2006 for the PlayStation 2 and Xbox 360, and ported to Microsoft Windows in 2008. Like the Dynasty Warriors series, an Empires expansion was released as well, and an Xtreme Legends expansion followed on August 23, 2007 in Japan. The game, alongside its two expansions, Xtreme Legends and Empires also receive a HD-enhanced port for PlayStation 3 and PlayStation Vita under the name Sengoku Musou 2 with Moushouden & Empires HD Version.
Samurai Warriors 3, the sequel to SW2 and the third game in the series was released in December 2009 for the Wii.
The gameplay of Samurai Warriors 2 builds on the first Samurai Warriors by adding new characters and new features, such as the removal of the traditional range attacks in favor of the addition of two unique special abilities that differ from character to character. For example, Oichi can either summon new soldiers to the battlefield or improve the combat abilities of nearby allies, Yukimura Sanada can either whistle to call his mount to his side or perform a flaming charge, and Ginchiyo Tachibana can either increase the strength of her weapon or summon lightning to stun nearby enemy soldiers. In addition, characters movesets can evolve in a larger variety as they level up, elaborating on either their combo, charge or special attacks, with the progression of each character being different from the next. This leads to the characters having 1 of 3 different button combos.
A returning element from the original Samurai Warriors is the Survival Mode (Infinite Castle in the Japanese version). In this mode, the player chooses a character and fights through an endless castle. After choosing the character, 4 random missions will be given to the player to choose from. To choose a mission the player must pay a fee to perform the mission, though there are certain missions that do not require a fee. After that, the player enters the castle, and a mission will be triggered. After succeeding in the mission, the stairway to the next floor opens, and the player will be able to proceed to the next floor where there will be another mission to complete in order to proceed to the next floor, and so on.