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Samurai Warriors 2 Empires

Samurai Warriors 2
Samurai Warriors 2.jpg
Developer(s) Omega Force
Publisher(s) Koei
Director(s) Hisashi Koinuma
Series Samurai Warriors
Platform(s) PlayStation 2, Xbox 360, PlayStation 3, PlayStation Vita, Microsoft Windows, PlayStation Network
Release PlayStation 2
  • JP: February 24, 2006
  • NA: September 19, 2006
  • EU: September 22, 2006
  • AU: September 28, 2006
PlayStation Network
  • JP: September 19, 2012
  • PAL: January 30, 2013
Xbox 360
  • JP: August 17, 2006
  • NA: September 19, 2006
  • EU: September 22, 2006
  • AU: September 28, 2006
Windows
  • NA: June 27, 2008
  • EU: June 27, 2008
  • JP: July 11, 2008
PlayStation 3 & PlayStation Vita
  • JP: October 24, 2013
Genre(s) Hack and slash
Mode(s) Single-player, Multiplayer
Samurai Warriors 2: Empires
Samurai Warriors 2 - Empires cover.jpg
Developer(s) Koei, Omega Force
Series Samurai Warriors
Platform(s) PlayStation 2, Xbox 360, PlayStation 3, PlayStation Vita
Release PlayStation 2
  • JP: November 16, 2006
  • NA: February 27, 2007
  • EU: March 16, 2007
Xbox 360
  • NA: February 27, 2007
  • EU: March 16, 2007
PlayStation 3 & PlayStation Vita
  • JP: October 24, 2013
Genre(s) Hack and slash
Mode(s) 1–2 players
Samurai Warriors 2: Xtreme Legends
Samurai Warriors 2 - Xtreme Legends cover.jpg
Developer(s) Koei, Omega Force
Designer(s) Atsushi Ichiyanagi
Series Samurai Warriors
Platform(s) PlayStation 2, Xbox 360, PlayStation 3, PlayStation Vita
Release PlayStation 2
  • JP: August 23, 2007
  • NA: March 18, 2008
  • EU: March 21, 2008
Xbox 360
  • JP: March 19, 2008
  • NA: April 16, 2008
  • EU: April 16, 2008
PlayStation 3 & PlayStation Vita
  • JP: October 24, 2013
Genre(s) Hack and slash
Mode(s) 1–2 players
Review scores
Publication Score
PC PS2 Xbox 360
EGM N/A 4.5/10 4.5/10
Eurogamer N/A N/A 7/10
Famitsu N/A 36/40 N/A
Game Informer N/A 6/10 6/10
Game Revolution N/A D− D−
GameSpot N/A 6/10 5.4/10
GameSpy N/A 3.5/5 stars N/A
GameZone N/A 6.8/10 5.3/10
IGN N/A 5.8/10 5.5/10
OPM (US) N/A 5/10 N/A
OXM (US) N/A N/A 6.5/10
PC Gamer (UK) 47% N/A N/A
The A.V. Club N/A C C
The Times N/A 3/5 stars 3/5 stars
Aggregate scores
GameRankings 49% 61.97% 55.89%
Metacritic 43/100 58/100 52/100
Review scores
Publication Score
PS2 Xbox 360
Eurogamer N/A 7/10
Game Informer N/A 4.75/10
GamePro 2.5/5 stars N/A
GameSpot 6.3/10 6/10
GameSpy 3.5/5 stars 3.5/5 stars
GamesRadar 3/5 stars 3/5 stars
GameZone 5/10 5.5/10
IGN 5.5/10 5.5/10
OXM (US) N/A 6/10
X-Play N/A 3/5 stars
The A.V. Club C C
Aggregate scores
GameRankings 57.19% 55.05%
Metacritic 55/100 53/100
Review scores
Publication Score
PS2 Xbox 360
Eurogamer 5/10 N/A
GameSpot 5/10 N/A
GamesRadar 3/5 stars 3/5 stars
IGN 5.3/10 5/10
OPM (UK) 5/10 N/A
PSM3 44% N/A
Aggregate scores
GameRankings 53% 52.50%
Metacritic 50/100 42/100

Samurai Warriors 2 (戦国無双2, Sengoku Musō 2, Sengoku Musou 2 in Japan) is a sequel to the original Samurai Warriors, created by Koei and Omega Force. The game was released in 2006 for the PlayStation 2 and Xbox 360, and ported to Microsoft Windows in 2008. Like the Dynasty Warriors series, an Empires expansion was released as well, and an Xtreme Legends expansion followed on August 23, 2007 in Japan. The game, alongside its two expansions, Xtreme Legends and Empires also receive a HD-enhanced port for PlayStation 3 and PlayStation Vita under the name Sengoku Musou 2 with Moushouden & Empires HD Version.

Samurai Warriors 3, the sequel to SW2 and the third game in the series was released in December 2009 for the Wii.

The gameplay of Samurai Warriors 2 builds on the first Samurai Warriors by adding new characters and new features, such as the removal of the traditional range attacks in favor of the addition of two unique special abilities that differ from character to character. For example, Oichi can either summon new soldiers to the battlefield or improve the combat abilities of nearby allies, Yukimura Sanada can either whistle to call his mount to his side or perform a flaming charge, and Ginchiyo Tachibana can either increase the strength of her weapon or summon lightning to stun nearby enemy soldiers. In addition, characters movesets can evolve in a larger variety as they level up, elaborating on either their combo, charge or special attacks, with the progression of each character being different from the next. This leads to the characters having 1 of 3 different button combos.

A returning element from the original Samurai Warriors is the Survival Mode (Infinite Castle in the Japanese version). In this mode, the player chooses a character and fights through an endless castle. After choosing the character, 4 random missions will be given to the player to choose from. To choose a mission the player must pay a fee to perform the mission, though there are certain missions that do not require a fee. After that, the player enters the castle, and a mission will be triggered. After succeeding in the mission, the stairway to the next floor opens, and the player will be able to proceed to the next floor where there will be another mission to complete in order to proceed to the next floor, and so on.


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