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Sam Houser

Sam Houser
Born 1971 (age 45–46)
London, England, United Kingdom
Residence Brooklyn, New York, United States
Nationality English
Alma mater St Paul's School, London
University of London
University of Cambridge
Occupation Video game producer
Years active 1998–present
Organization Rockstar Games (President)
Known for Grand Theft Auto
Family Walter Houser (father)
Geraldine Moffat (mother)
Dan Houser (brother)
Awards AIAS Hall of Fame Award (2014)

Sam Houser (born 1971) is an English video game producer and developer. He is the co-founder and president of Rockstar Games and one of the creative driving forces behind the games in the Grand Theft Auto franchise, being producer since the third game. He is responsible for taking GTA into the 3D-environment era, creating realistic cities under fully 3D-engines and turning the series into huge profits during video gaming's sixth-generation era.

Houser and his brother Dan were born in London and are the sons of solicitor Walter Houser and actress Geraldine Moffat. Sam drew inspiration from crime films at an early age because his mother was an actor in the respected film genre. As a child, The Getaway was Sam's main source of inspiration to become an aspiring "bank robber". Arcade games like Elite and Mr. Do! were Sam's favourite games growing up. Elite was a "space mugger" game according to Sam, allowing him to explore his "bad boy" side at an early age. The Houser brothers both attended St Paul's School, London, before going to London and Cambridge universities. Hip-hop was an essential getaway from school and his father's music for Sam. Def Jam Recordings and East Coast rappers were iconic influences in Sam's party and fashion life, inspiring him to throw exclusive and extravagant parties.

He became an American citizen in 2007.

Sam became a video producer for BMG Entertainment after he and his father had lunch with the executive producer of the music label, who claimed that Houser had some good ideas. After BMG partnered with a small CD ROM company, Sam transferred to the Interactive Publishing division of BMG in order to work closely with developing video games.


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