SOCOM II U.S. Navy SEALs | |
---|---|
Developer(s) | Zipper Interactive |
Publisher(s) | Sony Computer Entertainment |
Director(s) | David Sears |
Designer(s) | Graham Keys |
Composer(s) | Inon Zur |
Series | SOCOM U.S. Navy SEALs |
Engine | Kinetica |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Third-person shooter, Tactical shooter |
Mode(s) | Single player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 87/100 |
Review scores | |
Publication | Score |
Edge | 6/10 |
Game Informer | 9/10 |
Game Revolution | B+ |
GameZone | 9/10 |
IGN | 8.8/10 |
SOCOM II U.S. Navy SEALs is a third-person tactical shooter video game for the PlayStation 2 and a sequel to SOCOM U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM II U.S. Navy SEALs was released on November 4, 2003. The online servers for this game, along with the other PS2 and PSP SOCOM titles, were shut down on August 31, 2012.
SOCOM II U.S. Navy SEALs is a third-person tactical shooter. There are 12 different single-player missions: split equally between Albania, Algeria, Brazil and Russia. There are five different ranks that can be played in the game: Ensign, Lieutenant, Commander, Captain and Admiral. The player starts with the first three ranks unlocked, but must finish the single player game on Commander to unlock Captain, and on Captain to unlock Admiral. Players can unlock new models for multiplayer, as well as movies, music, concept art, and credits by completing certain objectives.
Each mission has primary, secondary, and hidden bonus objectives. Players have to complete all the primary objectives to win the mission, and secondary objectives are optional, but add to the overall score for the mission. The hidden bonus objectives usually help make other missions easier. For example, finding a map in one mission means the player will not have to work to find that place in the next mission. A letter grade is received at the end of each mission based on 4 categories of score: Stealth, Accuracy, Teamwork, and Objective Completion. In single player, orders can be given to the rest of the team. This can be done using either the command menu or a USB headset. The menu features new command options, enabling the player to order their teammates to drop to the ground and hold position when outdoors.