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SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos
SNK vs. Capcom Chaos (cover).jpg
Cover artwork for the Neo Geo version featuring Kyo Kusanagi and Ryu.
Developer(s) Playmore
Publisher(s) Playmore
Capcom
Producer(s) Eikichi Kawasaki
Composer(s) Yasuo Yamate
Masahiko Hataya
Yasumasa Yamada
Platform(s) Arcade
Neo Geo AES
PlayStation 2
Xbox
Release
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Neo Geo MVS
Display Raster, 304 x 224 pixels (Horizontal), 4096 colors
Review scores
Publication Score
PS2 Xbox
EGM N/A 5/10
Famitsu 25/40 N/A
Game Informer N/A 6.5/10
GameSpot N/A 6.3/10
GameSpy N/A 2/5 stars
GamesTM 60% N/A
GameZone N/A 7.8/10
IGN N/A 6/10
OXM (US) N/A 7/10
PALGN N/A 4/10
TeamXbox N/A 6.5/10
Aggregate score
Metacritic 56/100 57/100

SNK vs. Capcom: SVC Chaos (エス・エヌ・ケイ バーサス カプコン エスブイシー カオス?, Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu) is a 2003 fighting game produced by Playmore (now SNK) for the Neo Geo arcade and home platform. The game was ported to the PlayStation 2 and Xbox in Japan and the PAL region, although only the Xbox version was released in North America.

The game is a crossover featuring characters from SNK's and Capcom's respective fighting game properties such as The King of Fighters, Samurai Shodown, Street Fighter, and Darkstalkers. It was the third arcade game in a series of crossovers between these two companies (see SNK vs. Capcom series) and the only one developed by SNK (SNK previously produced SNK vs. Capcom: The Match of the Millennium for the Neo Geo Pocket Color).

The gameplay is based on the KOF series (particularly The King of Fighters 2002), with the same four button configuration and many of the same techniques. However, the game does not use the Team Battle format, but follows the traditional round-based one-on-one format. Each match begins with a dialogue exchange between the player's character and the opponent. One new technique introduced in the game is the Front Grand Step, which allows the player to leap towards the opponent and cancel into a basic attack. The player can perform this technique while guarding from an opponent's attack, which will consume one Power Gauge level.


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