Shox | |
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Developer(s) | EA Chertsey |
Publisher(s) | Electronic Arts |
Series | EA Sports Big |
Engine | F1 2002 |
Platform(s) | PlayStation 2 |
Release date(s) |
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Genre(s) | Racing |
Mode(s) | Single player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 78 |
Review scores | |
Publication | Score |
Edge | 6/10 |
EGM | 70/100 |
Eurogamer | 7/10 |
Game Informer | 73/100 |
GamePro | 90/100 |
GameSpot | 79/100 |
GameSpy | 81/100 |
IGN | 7.8/10 |
OPM (US) | 70/100 |
PSM | 80/100 |
Shox: Rally Reinvented is an arcade rally racing video game developed by EA Chertsey and released by Electronic Arts on the PlayStation 2 console in fall 2002 under the EA Sports Big label. Shox features 24 licensed vehicles from real life makers like Audi, BMW, Toyota, Mitsubishi, Subaru, Lancia, and Ford. The game introduced a unique concept, “Shox Zones.” Within each track there are specially designated areas, or "Shox Zones" where players are awarded Bronze, Silver, and Gold placements based on their driving skills. While Shox garnered praise upon release for its visuals, fun gameplay and sense of speed, it did not leave a lasting impact on the genre in the long run.
Electronic Arts announced that an off-road rally car racer is in development for the PlayStation 2 and Nintendo GameCube in June 2002. The game was developed by EA UK's Chertsey studio. Development reportedly took only eight months as the GameCube version was eventually scrapped in favor of a holiday season release. Described as a cross between Rally Cross and Ridge Racer, Shox is part of the EA Sports Big lineup, which targeted casual gamers with slick presentation and over-the-top arcade-style gameplay.
Shox: Rally Reinvented features three environments where all tracks are based upon: Arid (a desert-like, sandy environment), Jungle (a jungle-themed, muddy environment), and Ice (an arctic, snowy and icy environment). In every track there are three "Shoxzones", areas the player must cross while being timed. When the player reaches the end of a Shoxzone, the player is rewarded with cash based on the time taken to cross it, divided into Gold, Silver and Bronze. However, if the player takes too long to cross the zone, beyond the Bronze time, a reward will not be given. Shox doesn't feature the genre's traditional gameplay modes. Instead of time trial, single race, and career modes, Shox has only one: the championship mode where players take one of 24 cars through 30 different races that are spread across five unique leagues.