Cover art of Rock n' Roll Racing
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Developer(s) | Silicon & Synapse |
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Publisher(s) | Interplay Entertainment |
Composer(s) |
SNES version Tim Follin Geoff Follin |
Platform(s) | Super NES, Mega Drive/Genesis, Game Boy Advance |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Rock n' Roll Racing is a vehicular combat-based racing video game developed by Silicon & Synapse (now known as Blizzard Entertainment) and published by Interplay for the Mega Drive/Genesis and the Super Nintendo Entertainment System in 1993. The game prominently features a number of popular heavy metal and rock songs in its soundtrack, hence the game's title. The game was ported to the Game Boy Advance in 2003.
Rock n' Roll Racing was initially developed as RPMII, a sequel to the company's SNES game RPM Racing. At the end of the project, Interplay marketing added licensed music and changed the name to Rock n' Roll Racing. It is also similar in gameplay to Racing Destruction Set where it got its logic/AI engine and the NES game R.C. Pro-Am developed by Rare in 1988.
The game pits four racers against each other, with up to two of them being player-controlled and the rest being AI opponents. Each race consists of four laps around tracks viewed from an isometric perspective, which enables players to discern the presence of frequent sloping sections spread throughout the game's various tracks. In addition to navigating the turns, racers must also maneuver hills and dips without falling or jumping over the guard rail at the track's edge.