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Rock Band Blitz

Rock Band Blitz
Rock band blitz logo.png
Developer(s) Harmonix
Series Rock Band
Platform(s) PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)
Release PlayStation 3:
  • WW: August 28, 2012
Xbox 360:
  • WW: August 29, 2012
Genre(s) Rhythm game
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 76.9%
Metacritic 77/100
Review scores
Publication Score
EGM 6/10
Eurogamer 7/10
Game Informer 8/10
GameTrailers 7.2/10
Giant Bomb 4/5 stars
IGN 8.5/10

Rock Band Blitz is a rhythm game in the Rock Band series from Harmonix as a downloadable game for Xbox Live Arcade and PlayStation Network, released in August 2012. Unlike previous iterations of Rock Band, Blitz is not sold with any special instrument controllers, and was designed to use regular console controllers to match notes in a song, using gameplay mechanics similar to Harmonix' previous titles of Frequency, Amplitude, and Rock Band Unplugged. In addition to 25 songs that will ship with the game, the title is capable of using any songs the player has downloaded or exported for Rock Band 3.

Rock Band Blitz is a note-matching rhythm game fashioned similarly to Harmonix' previous titles, Frequency, Amplitude, and Rock Band Unplugged. The game presents up to five instrument lanes to the player corresponding to lead guitar, bass guitar, drums, vocals, and keyboard that run through the streets of the fictional "Rock City"; if a song does not include tracks for one or more of these instruments, they are not shown on the field. Each lane consists of a number of markers on the two sides of the lane, representing the notes played by that instrument in the song. Unlike other Rock Band games, there is only a single difficulty level.

Using a standard game console controller with customizable controls, the player uses the buttons to match these notes on one track at a time, scoring points for each successful note hit. Each note in a lane hit correctly will lead towards building the lane's specific scoring modifier, starting from 1x, up to a set level cap, initially 4x. Songs are broken down into sections with checkpoints; at these points, the game will increase the level cap up to 3x higher than the current lowest lane multiplier. For example, if the player reaches a checkpoint with four lanes at 8x and one lane at 6x, the multiplier cap will be raised 3x higher than the 6x, to 9x. Thus, the player is encouraged to play notes on all lanes to reach the current level cap across all lanes, as to reach higher scoring modifiers. When songs feature guitar, bass, drum, or keyboard solos, only that lane will show notes; at the following checkpoint, all lane multipliers will be increased based on the performance during the solo. If a lane does not have a significant number of notes between checkpoints, it automatically increased at these checkpoints. Playing series of notes consecutively will build a "Blitz" meter. When full, the player will move faster along the tracks until they miss a small number of notes, while gaining an additional scoring bonus. Upon completing a song, the player is rated on a 1 to 5-star system based on their total score, including 5 gold stars for very high scores, and is given a reward of both "cred", used to unlock power-ups (as described below), and coins which are used to buy the use of power-ups for a song. Cred is also awarded on a per-track and song genre-basis, and used for tracking the player's long-term performance.


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