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Rival Schools

Rival Schools: United by Fate
Rival Schools cover.jpg
North American PlayStation boxart
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Hideaki Itsuno
Makoto Otsuki
Tatsuya Nakae
Composer(s) Setsuo Yamamoto
Series Rival Schools
Platform(s) Arcade, PlayStation
Release date(s) Arcade
  • WW: November 1997
PlayStation
  • JP: July 30, 1998
  • NA: September 30, 1998
  • EU: 1998
PlayStation Network
  • JP: February 23, 2012
Genre(s) Fighting
Mode(s) Single player, multiplayer

Rival Schools: United by Fate (Japanese: 私立ジャスティス学園 LEGION OF HEROES Hepburn: Shiritsu Justice Gakuen: Legion of Heroes?, "Private Justice Academy: Legion of Heroes") is a competitive fighting game produced by Capcom originally released as an arcade game in 1997 and ported to the PlayStation in 1998. On February 23, 2012 Capcom released United by Fate on the Japanese PlayStation Network.

The main fighting game is best described as a polygonal Marvel vs. Capcom game, with some notable differences. Control wise, the game varies from other Capcom fighting games by only having four buttons (two punches and two kicks, which is closer to the SNK game format) rather than the standard six. A player chooses a team of two characters, and fights against another two character team. The actual fights, however, are one-on-one fights, with the partner only participating by being called in when a player has enough 'vigor' for a Team Up attack, done by pressing a punch and kick button of the same pressure. The Team Ups would be some kind of double team attack by the character and partner, or (for most female characters' Team Ups) would heal the main character or give them more vigor. After the end of a round, a player (win or lose) has a choice to fight the next round with the partner from the previous round, or to keep their main character in play. The 'vigor' meter (essentially a super meter) could go up to 9 levels, with Team Ups costing two levels and super moves from a single person all costing one level of vigor. Much like the Marvel vs. Capcom games, launchers can be done that allow air combos to be performed, with all characters having universal low and high launchers.

The game also had a few defensive techniques.


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