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Resonance of Fate

Resonance of Fate
Resonance of Fate Cover Art.jpg
European cover art, showing main protagonists Zephyr (left), Leanne (center) and Vashyron (back)
Developer(s) tri-Ace
Publisher(s) Sega
Director(s) Takayuki Suguro
Producer(s) Mitsuhiro Shimano
Jun Yoshino
Programmer(s) Yuichiro Kitao
Yoshiharu Gotanda
Artist(s) Kentaro Kagami
Masashi Nakagawa
Writer(s) Masaki Norimoto
Yasushi Otake
Composer(s) Motoi Sakuraba
Kōhei Tanaka
Engine Tri-Ace
Platform(s) PlayStation 3, Xbox 360
Release
  • JP: January 28, 2010
  • NA: March 16, 2010
  • AU: March 18, 2010
  • EU: March 26, 2010
Genre(s) Role-playing video game
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic PS3: 72/100
X360: 74/100
Review scores
Publication Score
Eurogamer 8 out of 10
Famitsu 34 out of 40
GameSpot 8.5 out of 10
GameTrailers 8.0 out of 10
IGN 7.0 out of 10
PSM 3.5/5 stars
RPGFan 88%

Resonance of Fate, known in Japan as End of Eternity, is a role-playing video game (RPG) developed by tri-Ace and published by Sega for the PlayStation 3 and Xbox 360. It was released in January 2010 in Japan and March 2010 in Western territories. In contrast to other RPGs of the time, the game uses a fast-paced strategic combat system revolving around different types of firearms and combination moves between the three playable characters.

Resonance of Fate takes place on Earth in the distant future. When atmospheric pollution nearly annihilates life on Earth, the remnants of humanity construct a purification system called Basel. In time, the surviving human population create a civilization around Basel's central tower, watched over by its mechanical core Zenith. Zenith ties human lives to quartz stones, making them immune to the pollution while giving them predetermined social status and lifespans. The three protagonists—Zephyr, Leanne, and Vashyron—form a mercenary group that take odd jobs for the populace of Basel. During their missions, they discover a plan by the city's ruling Cardinals to subvert Zenith's rule, and discover their own connections to the Cardinals' plans.

The core concepts for Resonance of Fate are an RPG set in a steampunk environment and combat involving guns rather than swords and magic. Developed with a Western audience in mind, it was the first collaboration between tri-Ace and Sega which formed due to the originality of the project and Sega's interest in gaining a high-profile RPG for its catalog. It was designed around tri-Ace's proprietary ASKA Engine, which was shared with titles such as Star Ocean: The Last Hope. Its gameplay was influenced by multiple Western action films including The Matrix. The music was co-composed by Motoi Sakuraba and Kohei Tanaka. Reception of the title was mixed, with its gameplay receiving the majority of praise.

The combat of Resonance of Fate employs the "tri-Attack Battle system", which involves a mixture of real-time and turn-based controls. During each character's turn, the player can move around and perform actions, limited by the number of action points. The turn ends when the player attacks or all action points are exhausted. Initiating an attack employs a charging system; once a target is selected, the attack charges up until the meter is full and the attack is unleashed. Players can also choose to charge up the attack multiple times, for a more powerful attack. The time needed to charge depends on the proximity of the enemy. Closer enemies require less charge time but it renders the player more vulnerable to attack. Enemies also require charge to attack and battle strategy involves interrupting their charges. There are two damage types in the game. The first is "scratch damage", which is only dealt by sub-machine guns. Scratch damage accumulates quickly, but cannot kill an opponent. Scratch damage must be converted into "direct damage", using pistols and grenades on an enemy with scratch damage to defeat it.


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