Remember Me | |
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Game cover featuring the main protagonist, Nilin
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Developer(s) | Dontnod Entertainment |
Publisher(s) | Capcom |
Director(s) | Jean-Max Moris |
Producer(s) | Nicolas Simon |
Designer(s) | Philippe Moreau Marc Pestka |
Programmer(s) | Jerome Banal |
Artist(s) | Aleksi Briclot Michel Koch |
Writer(s) | Alain Damasio Stéphane Beauverger |
Composer(s) | Olivier Deriviere |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360 |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PS3) 73% (X360) 69% (PC) 67% |
Metacritic | (PS3) 72/100 (X360) 70/100 (PC) 65/100 |
Review scores | |
Publication | Score |
Edge | 8/10 |
Eurogamer | 7/10 |
Game Informer | 7.75/10 |
GameSpot | 7/10 |
GamesRadar | |
GameTrailers | 6.8/10 |
IGN | 5.9/10 |
Joystiq | |
OPM (UK) | 7/10 |
Polygon | 8/10 |
Remember Me is a cyberpunk action-adventure video game developed by Dontnod Entertainment and published by Capcom. It was released worldwide in June 2013 for Microsoft Windows, PlayStation 3, and Xbox 360. The game's plot focuses on Nilin, a memory hunter working for an underground resistance called the Errorists. When the game starts, she has been stripped of nearly all her memories by mega-corporation Memorize. With the help of a mysterious man named Edge, she goes on a quest to bring down Memorize and recover her lost memories.
Remember Me was developed as the debut project of Dontnod Entertainment, with one of the company's founding members, Jean-Max Moris, as its director. Part of his goal for the game was to create a thought-provoking story, and eventually settled on a female protagonist to help convey the story themes. Originally a PlayStation 3-exclusive titled Adrift, it was cancelled in 2011, then later purchased by Capcom, and resurrected as a multiplatform game. The game received mixed reviews upon release, with general praise going to the story concept, some of the gameplay elements and the general setting.
Remember Me features platforming, exploration and melee combat. The game is played from a third-person view and introduces the mechanic of 'memory remixing': entering and rearranging a target's memories to manipulate them. Players accomplish this by replaying a memory and modifying details to change the target's recollection of the outcome. Another key mechanic of gameplay is stealing memories from certain targets and using points called Remembranes to replay the memory in real-time: this is often needed to proceed through the game or avoid hazards otherwise hidden from the player. When the player is low on health, the screen will glitch until a sufficient amount of health is regained.
In terms of combat, the game allows players to create and customize their own move combos in the Combo Lab, which uses four families of fighting moves called Pressens that players can reorganize by creating chains, earned through gaining PMP (Procedural Mastering Power), with a limit of four combos being active at any one time. The four Pressen families are "Regen" (healing), "Power" (damage), "Chain" (duplication and doubling of previous moves) and "Cooldown" (regeneration of S-Pressen energy). The game's creative director, Jean-Max Moris has said that there are 50,000 possible Pressen combinations. The special moves, S-Pressens, are made available to the player through the course of the game: the moves enabling them to do things like stun groups of enemies, move at high speed and land more hits, or turn hostile robots into allies which then self-destruct. Players also have access to projectile-based weapons like the 'Spammer' and 'Junk bolt'.