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Nilin (Remember Me)

Nilin
Nilin (Remember Me).png
First game Remember Me (2013)
Created by Jean-Maxime Moris
Designed by Michel Koch
Voiced by Kezia Burrows

Nilin is a fictional character and the main protagonist of the action-adventure video game Remember Me, designed by Dontnod Entertainment and published by Capcom in 2013. Born as Nilin Cartier-Wells, she is an amnesiac freedom fighter recruited by a mysterious man named Edge to bring down Memorize, the corporation that created the memory-altering technology known as Sensen. During her mission, she must recover her stolen memories and expose the crimes committed by Memorize before finally setting out to bring them down.

Nilin was created by the game's creative director Jean-Maxime Moris, who conceived her as a believable character who would not be over-sexualised or ineffectual when compared to both other female characters and male characters in other games. The character has received mixed reviews. On the one hand, the character has been praised as breaking away from many stereotypes attached to female characters in video games. Others criticized her as being poorly portrayed and characterized, while a few saw her as reinforcing some of the genre's less desirable traits for such characters.

Nilin was conceived by Jean-Maxime Moris, the creative director of Remember Me. When asked in an interview why the team took the decision to make the protagonist of the game a woman, Moris stated: "It was not a decision. It was something that just felt right from the beginning. It's one of those things that we never looked at from a pure, cold marketing perspective because that would have endangered the consistency of the whole game." He also stated that he wanted to portray Nilin's private and romantic life at one point, and that making the character male might also entail making him gay, which would have presented its own problems. Another reason behind the character's gender was that they were building the story to be "much more about emotion, intimacy, identity, and the way technology would intersect those." This was designed to contrast with the traditional cyberpunk theme of transhumanism, so that it "just felt like the other side of the coin, the yin and the yang, and it just made sense to us that it would be a female character." The creators wanted Nilin to stand out, so they crafted her as having a mixed ethnic origin. This meant that the character was difficult to market, as many publishers felt that a mixed race, female character would not sell as well as the stereotypical male protagonist.


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