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Industry | Video game industry |
Founded | 1991 |
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Headquarters | Vancouver, British Columbia, Canada |
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radical |
Radical Entertainment Inc. is a Canadian video game developer based in Vancouver, British Columbia and a subsidiary of Activision. The studio was founded in 1991 by industry veterans Rory Armes and Dave Davis, as well as newcomer Ian Wilkinson. It is best known for developing three games in the Crash Bandicoot franchise, and the Prototype series of games.
On 28 June 2012, due to the financial failure of Prototype 2, Radical Entertainment suffered a "significant reduction" in staff, and would from then on focus solely on supporting other Activision studios, while ceasing development on their own projects.Studio head Dr. David "Dave" Fracchia left the company in May 2014. Radical Entertainment most recently contributed to Destiny in 2014.
Radical Entertainment was founded in 1991 by Rory Armes, Dave Davis, and Ian Wilkinson, of which Davis and Armes had previously worked at Vancouver-based Distinctive Software. The studio primarliy developed Nintendo Entertainment System ports and adaptions of other video games, peaking at eight projects in 1994. Between 1997 and 1998, serveral employees left the studio to form Barking Dog Studios.
In 2003, Radical Entertainment opened a development division, 369 Interactive, which was set to develop multiple titles based on the CSI franchise, in partnership with Ubi Soft.
Although Radical Entertainment developed few titles for Vivendi Universal Entertainment, the titles gained massive success and warranted the company's interest in the developers. In 2005, Vivendi acquired Radical Entertainment, however, as described by a former developer at Radical, the mood did not change much and Radical still operated as an independent game developing company. After being acquired by Vivendi, Radical began to make many games such as Scarface: The World Is Yours and The Incredible Hulk: Ultimate Destruction while being published under Vivendi's Sierra Entertainment label. Radical was also given the license to continue development of the Crash Bandicoot franchise which was also published under Sierra Entertainment. Radical took over the development of Crash Tag Team Racing from Traveller's Tales. Due to the success of Crash Tag Team Racing, Radical then started the development of Crash of the Titans and proclaimed that "Crash was home at Radical" stating that Radical would develop all further Crash games. The critical and commercial success of Crash of the Titans spawned one more sequel, Crash: Mind over Mutant, which managed to both critically beat its predecessor as well as commercially. During the development of Crash: Mind Over Mutant, Radical began working on its first original IP, Prototype.