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REDengine 3

REDengine
REDEngine 3
Original author(s) Tomek Wójcik
Bartek Wroński
Balázs Török
Developer(s) CD Projekt RED
Development status Active
Platform Microsoft Windows, OS X, Linux, Xbox 360, Xbox One, PlayStation 4
Type Game engine
Website cdpred.com

REDengine is a game engine developed independently by CD Projekt RED. It was designed exclusively for CD Projekt RED's nonlinear, role-playing video games.

REDengine is portable across 32- and 64-bit software platforms and runs under Microsoft Windows. REDengine was first used in The Witcher 2: Assassins of Kings for Microsoft Windows. REDengine 2, an updated version of REDengine used in The Witcher 2, also runs under Xbox 360 and both OS X and Linux, however these ports were made using a compatibility layer similar to Wine called eON. REDengine 3 was designed exclusively for a 64-bit software platform, and also runs under PlayStation 4 and Xbox One.

REDengine 2 utilized middleware such as Havok for physics, Scaleform GFx for the user interface, and FMOD for audio. The engine was used for the Xbox 360 port of The Witcher 2.

REDengine 3 was designed to run exclusively on a 64-bit software platform, CD Projekt RED created REDengine 3 for the purpose of developing open world video game environments, such as those of The Witcher 3: Wild Hunt.


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