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Scaleform GFx

Scaleform GFx
Scaleform Logo
BorderlandsHUD.png
A user interface in Borderlands, rendered using Scaleform GFx
Original author(s) Scaleform Corporation
Developer(s) Autodesk
Stable release
4.4
Written in C++. C++ API provided, C# API available in Unity Plugin; ActionScript virtual machine included
Platform Microsoft Windows, OS X, Linux, as well as Xbox 360, Xbox One, PlayStation 2, PlayStation Portable, PlayStation 3,PlayStation 4, PS Vita,3DS,Wii,Wii U,Windows Phone,iOS, and Android
Type Game middleware
Game development tool
License Proprietary
Website www.autodesk.com/products/scaleform/overview

Scaleform GFx is a game development middleware package, a vector graphics rendering engine used to display Adobe Flash-based user interfaces and HUDs for video games. As a result of Autodesk's acquisition of Scaleform Corporation in March 2011, Scaleform GFx has become part of the Autodesk Gameware line of middleware.

Authors create user interfaces using Adobe Flash authoring tools, such as Adobe Flash Professional; the resulting SWF files can be used directly by the GFx libraries, providing similar functionality to the Adobe Flash Player but optimized for use within game engines.

All major platforms are supported, including game consoles, mobile and PC operating systems. Scaleform provides APIs for direct communication between Flash content and the game engine, and pre-built integrations for popular engines such as Unity, Unreal Engine, and CryENGINE. Scaleform GFx can also be licensed for use as a standalone Flash runtime system on mobile platforms, competing with Adobe AIR.

Scaleform GFx contains several core systems, including:

In addition to the engine, documentation, and samples, the Scaleform GFx SDK includes several additional components:

Scaleform also provides two optional add-ons for GFx:


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