Borderlands | |
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Borderlands game cover featuring Psycho character
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Developer(s) |
Gearbox Software Additional work by:
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Publisher(s) | 2K Games |
Distributor(s) | Take-Two Interactive |
Director(s) | Matthew Armstrong |
Producer(s) | Simon Hurley Stephen Palmer |
Designer(s) | Matthew Armstrong Ruben Cabrera Jeramy Cooke |
Writer(s) | Matthew Armstrong Simon Hurley |
Composer(s) |
Sascha Dikiciyan Cris Velasco Raison Varner Jesper Kyd |
Series | Borderlands |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows, OS X, PlayStation 3, Xbox 360 |
Release |
PlayStation 3, Xbox 360 Microsoft Windows OS X
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Genre(s) | Action role-playing, first-person shooter |
Mode(s) | Single-player, multiplayer, co-op |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (X360) 85.83% (PS3) 84.07% (PC) 80.86% |
Metacritic | (X360) 84/100 (PS3) 83/100 (PC) 81/100 |
Review scores | |
Publication | Score |
Game Informer | 9.25/10 |
GamePro | 4.5/5 |
GameSpot | (X360/PC) 8.5/10 8.0/10 (PS3) |
GameSpy | 4/5 |
GameTrailers | 8.4/10 |
Giant Bomb | 4/5 |
IGN | 8.8/10 |
OXM (US) | 8.5/10 |
TeamXbox | 9.0/10 |
Borderlands is an action role-playing first-person shooter video game that was developed by Gearbox Software for PlayStation 3, Xbox 360, Microsoft Windows, Mac OS X and Shield Android TV. It is the first game in the Borderlands series. The game was released worldwide in October 2009, with the Mac OS X version of being released on December 3, 2010 by Feral Interactive. A sequel, Borderlands 2, was released worldwide in September 2012. It was also later released for Xbox One through its Backwards Compatibility program in November 2015
Borderlands includes character-building elements found in role-playing games, leading Gearbox to call the game a "role-playing shooter". At the start of the game, players select one of four characters, each with a unique special skill and with proficiencies with certain weapons. The four characters are: Roland the Soldier, Mordecai the Hunter, Lilith the Siren, and Brick the Berserker. From then on, players take on missions assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item. Players earn experience by killing both human and non-human foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon). As they gain levels from experience growth, players can then allocate skill points into a skill tree that features three distinct specializations of the base character; for example, Mordecai can become specialized in sniping, gunslinging with revolvers, dropping the beat ability which gives a speed and health boost or using his pet Bloodwing to assist in kills and health boosting. Players can distribute points among any of the specializations, and can also spend a small amount of in-game money to redistribute their skill points.