Quake | |
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Developer(s) | id Software |
Publisher(s) | GT Interactive |
Director(s) | John Romero |
Designer(s) | John Romero American McGee Sandy Petersen Tim Willits |
Programmer(s) |
John Carmack Michael Abrash John Cash |
Artist(s) |
Adrian Carmack Kevin Cloud |
Composer(s) |
Trent Reznor Nine Inch Nails |
Series | Quake |
Engine | Quake engine |
Platform(s) | MS-DOS, AmigaOS, Classic Mac OS, Sega Saturn, Nintendo 64, Linux, Microsoft Windows, Zeebo |
Release date(s) | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PC) 93.22% (N64) 76.14% (SAT) 64.50% |
Metacritic | (PC) 94/100 (N64) 74/100 |
Review score | |
Publication | Score |
AllGame |
Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996. It features music composed by Trent Reznor and Nine Inch Nails. It is the first game in the Quake series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons.
The successor to id Software's Doom series, Quake built upon the technology and gameplay of its predecessor. Unlike the Doom engine before it, the Quake engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL. After Doom helped popularize multiplayer deathmatches, Quake added various multiplayer options. Online multiplayer became increasingly common, with the QuakeWorld update and software such as QuakeSpy making the process of finding and playing against others on the Internet easier and more reliable.
In Quake's single-player mode, players explore and navigate to the exit of each Gothic and dark level, facing monsters and finding secret areas along the way. Usually there are switches to activate or keys to collect in order to open doors before the exit can be reached. Reaching the exit takes the player to the next level. Before accessing an episode, there is a set of three pathways with easy, medium, and hard skill levels. The fourth skill level, "Nightmare", was "so bad that it was hidden, so people won't wander in by accident"; the player must drop through water before the episode four entrance and go into a secret passage to access it.