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Quake (series)

Quake
Quake logo.png
Genres First-person shooter
Developers id Software
Raven Software
Hyperion Entertainment
Bullfrog Productions
Lobotomy Software
Raster Productions
Hammerhead
Publishers GT Interactive
(1996–1997)
Activision
(1997–2009)
Electronic Arts
(2001) (Quake III Revolution)
Squaresoft
(2001) (Quake III Revolution Japanese version)
Bethesda Softworks
(2010–present)
Platforms MS-DOS, Microsoft Windows, OS X, Linux, Sega Saturn, Nintendo 64, PlayStation, PlayStation 2, Xbox, Xbox 360, PlayStation 3
Platform of origin MS-DOS
First release Quake
June 22, 1996
Latest release Quake Live
August 6, 2010

Quake is a series of first-person shooter video games, starting with the game of the same name.

The Quake series is somewhat unusual in that its focus changes frequently; the story of Quake II has nothing to do with the original Quake. This is mostly because Quake II was originally intended to be a separate franchise (Quake II was initially only a tentative title), a plan that was thwarted when most of the other names id Software had tried to use were already taken. Quake III Arena has little to do with either of its predecessors but set in the same universe as Quake II and 4, shedding the single-player missions in favor of deathmatch against the A.I. or online. One of the few unifying elements for the first three titles was the Quake logo-shaped rune for "quad damage" that made the player's weapons and attacks several times as powerful for a short duration. The first three titles pioneered id Software's next-generation graphics engine before it was licensed out.

The Strogg are an alien race who serve as the primary antagonists in Quake II and Quake 4, with the Makron being their leader. In Quake II, Makron uses the battle-mech style vessel Jorg. They are a playable faction in Quake III: Team Arena and Enemy Territory: Quake Wars. The Strogg are a warlike cybernetic race, infamous for the systematic replacement of their ranks with prisoners of war, "stroggified" and assimilated through the modification of their bodies with mechanical weaponry and prosthetics. They maintain a massive global military-industrial complex with mines, ore refineries, light production plants, and heavy industrial manufacturing facilities throughout Stroggos. Their heavy reliance on industry has created a toxic environment that has killed much of the native plant and animal life on Stroggos, and the remaining animals are subject to horrible mutation.


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