*** Welcome to piglix ***

Doom (1993 video game)

Doom
Doom cover art.jpg
Cover art by Don Ivan Punchatz
Developer(s) id Software
Publisher(s) GT Interactive
Designer(s) John Romero
Sandy Petersen
American McGee
Shawn Green
Tom Hall
Programmer(s) John Carmack
John Romero
Dave Taylor
Artist(s) Adrian Carmack
Kevin Cloud
Writer(s) Tom Hall
Composer(s) Robert Prince
Series Doom
Engine Doom engine
Platform(s) MS-DOS, Sega 32X, Atari Jaguar, SNES, PlayStation, 3DO, Sega Saturn, Acorn Archimedes, Game Boy Advance, Xbox, Xbox 360, iOS, PlayStation 3
Release
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
GameRankings 87%
Review scores
Publication Score
AllGame 4/5 stars
Dragon 5/5 stars
Edge 7 / 10
GamesMaster 90%

Doom (typeset as DOOM in official documents) is a 1993 science fiction horror-themed first-person shooter (FPS) video game by id Software. It is considered one of the most significant and influential titles in video game history, for having helped to pioneer the now-ubiquitous first-person shooter. The original game was divided into three nine-level episodes and was distributed via shareware and mail order. The Ultimate Doom, an updated release of the original game featuring a fourth episode, was released in 1995 and sold at retail.

In Doom, players assume the role of an unnamed space marine, who became popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell. With one-third of the game (nine levels) distributed as shareware, Doom was played by an estimated 15–20 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture. In addition to popularizing the FPS genre, it pioneered immersive 3D graphics, networked multiplayer gaming, and support for customized additions and modifications via packaged files in a data archive known as "WADs". As a sign of its effect on the industry, first-person shooter games from the genre's boom in the 1990s, helped in no small part by the game's release, became known simply as "Doom clones". Its graphic violence, as well as satanic imagery, made Doom the subject of considerable controversy.

The Doom franchise was later continued with the follow-up Doom II: Hell on Earth (1994) and numerous expansion packs, including Master Levels for Doom II (1995), and Final Doom (1996). Originally released for PC DOS, the games have later been ported to numerous other platforms. Once the game's source code was released in 1997, it spawned even more adaptations, as fans further ported the code to countless devices. The series started to lose mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making Wads, speedruns, and modifications to the original. The franchise again received popular attention in 2004 with the release of Doom 3, a retelling of the original game using id Tech 4, with an associated 2005 Doom motion picture. Another release, simply titled Doom and powered by id Tech 6, was released in 2016 and focused on returning to the fast paced action of the first two games.


...
Wikipedia

...