Final Doom | |
---|---|
Developer(s) |
TeamTNT Casali brothers |
Publisher(s) | id Software |
Distributor(s) | GT Interactive Software |
Director(s) | Ty Halderman (TNT: Evilution) Dario Casali (The Plutonia Experiment) |
Designer(s) | John Romero (original concept) |
Programmer(s) | John Carmack, John Romero |
Artist(s) | Adrian Carmack, Kevin Cloud |
Composer(s) | Jonathan El-Bizri Josh Martel L.A. Sieben Tom Mustaine |
Series | Doom |
Engine | id Tech 1 |
Platform(s) | MS-DOS, Windows 95, Macintosh, PlayStation. PlayStation 3 |
Release |
DOS
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Final Doom is a first-person shooter video game released in 1996. The game contains the same weapons, items, and monsters from Doom II: Hell on Earth, and was distributed as an official id Software product.
Final Doom consists of two 32-level megawads (level files), TNT: Evilution by TeamTNT and The Plutonia Experiment by the Casali brothers. TNT: Evilution features a new soundtrack, while The Plutonia Experiment uses music from Doom and Doom II. In addition to the PC version, Final Doom was also released for the PlayStation; that version included a selection of Final Doom and Master Levels for Doom II levels combined into one game.
Final Doom is a standalone game and does not require Doom II to run. The PC version is widely considered to be significantly more difficult than both Doom and Doom II.
The gameplay in the PlayStation version of Final Doom is nearly identical to that found in the PlayStation version of Doom, though it significantly toned down the overall level of difficulty from the original PC version, thus giving it a level of difficulty that is closer to that title. Many of the harder levels were removed and those that remained often had enemies taken out (most noticeably, the Cyberdemon is removed from the level 'Baron's Lair'). As in the original PlayStation version of Doom, many of the larger levels from the original PC versions of Final Doom and Master Levels for Doom II were removed, and both the Arch-vile and Spider Mastermind monsters were removed, due to technical constraints. This limited the PlayStation version to 30 levels in total. Another noticeable feature was a change in the music; the more traditional rock tracks featured in Final Doom were replaced by a creepier ambient soundtrack by Aubrey Hodges, who later composed the music for Doom 64.