Pokémon Stadium | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Takao Shimizu |
Producer(s) | Kenji Miki Tsunekazu Ishihara Satoru Iwata Shigeru Miyamoto |
Artist(s) | Tatsuya Hishida |
Composer(s) | Kenta Nagata Hajime Wakai Toru Minegishi |
Platform(s) | Nintendo 64 |
Release date(s) | |
Genre(s) | Strategy |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
---|---|
Aggregator | Score |
GameRankings | 79% |
Review scores | |
Publication | Score |
Famitsu | 33/40 |
GamePro | 4/5 |
GameSpot | 5.7/10 |
IGN | 8.2/10 |
Nintendo Power | 8.8/10 |
Pokémon Stadium (ポケモンスタジアム2 Pokemon Sutajiamu Tsū?, lit. "Pokemon Stadium 2") is a strategy video game developed and published by Nintendo for the Nintendo 64 video game console. It was released on April 30, 1999, in Japan, March 6, 2000, in North America, March 23, 2000, in Australia, and April 7, 2000, in Europe. Despite it being the first Stadium title in Western regions, the game is a sequel to the 1998 Nintendo 64 game Pokémon Stadium (?), which was only released in Japan. Gameplay is built around a 3D turn-based battling system using the 151 creatures from the Game Boy games Pokémon Red, Blue, and Yellow.
Using the Transfer Pak accessory that was bundled with the game, players are able to view, organize, store, trade, and battle with their own Pokémon uploaded from Pokémon Red, Blue, and Yellow. One main focus of the game is completion of the four stadium cups, each of which is a series of three-on-three Pokémon battles against an ordered lineup of opponents. Another battle mode called Gym Leader Castle allows battles against the eight Kanto gym leaders and the Elite Four. Other features of Pokémon Stadium include mini-games, versus-style battles, a hall of fame, compatibility with the Game Boy Printer, and a built-in emulation function for Pokémon Red, Blue, and Yellow.