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Pokémon Yellow

Pokémon Yellow
Pokemon Yellow.png
North American box art for Pokémon Yellow Version: Special Pikachu Edition, depicting the Pokémon Pikachu.
Developer(s) Game Freak
Publisher(s) Nintendo
Director(s) Satoshi Tajiri
Producer(s) Shigeru Miyamoto
Takehiro Izushi
Takashi Kawaguchi
Tsunekazu Ishihara
Artist(s) Ken Sugimori
Writer(s) Satoshi Tajiri
Toshinobu Matsumiya
Composer(s) Junichi Masuda
Series Pokémon
Platform(s) Game Boy
Game Boy Color
Release date(s)
  • JP: September 12, 1998
  • AU: September 3, 1999
  • NA: October 18, 1999
  • EU: June 16, 2000
Genre(s) Role-playing video game
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
GameRankings 85.47%
Review scores
Publication Score
AllGame 4/5 stars
EGM 8.5/10
Game Informer 6.5/10
GameSpot 8.9/10
IGN 10/10
Nintendo Power 4/5

Pokémon Yellow Version: Special Pikachu Edition (ポケットモンスターピカチュウ Poketto Monsutā Pikachū?, lit. "Pocket Monsters Pikachu") more commonly known as Pokémon Yellow Version, is a 1998 role-playing video game developed by Game Freak and published by Nintendo for the Game Boy handheld video game console. It is an enhanced version of Pokémon Red and Blue. Along with the release of Pokémon Yellow, a special edition yellow Pokémon-themed Game Boy Color was also released.

Pokémon Yellow is an enhanced version of the Game Boy games Pokémon Red and Blue. Like its predecessors, it is a third-person, overhead perspective and consists of three basic screens: an overworld, in which the player navigates the main character; a side-view battle screen; and a menu interface, in which the player configures his or her Pokémon, items, or gameplay settings. The player can use his or her Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the engaged Pokémon. During battle, the player may select a maneuver for his or her Pokémon to fight using one of four moves, use an item, switch his or her active Pokémon, or attempt to flee. Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. Once an enemy Pokémon faints, the player's Pokémon involved in the battle receive a certain number of experience points (EXP). After accumulating enough EXP, a Pokémon may level up. A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves learned.


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