Pokémon Yellow | |
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North American box art for Pokémon Yellow Version: Special Pikachu Edition, depicting the Pokémon Pikachu.
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Developer(s) | Game Freak |
Publisher(s) | Nintendo |
Director(s) | Satoshi Tajiri |
Producer(s) |
Shigeru Miyamoto Takehiro Izushi Takashi Kawaguchi Tsunekazu Ishihara |
Artist(s) | Ken Sugimori |
Writer(s) | Satoshi Tajiri Toshinobu Matsumiya |
Composer(s) | Junichi Masuda |
Series | Pokémon |
Platform(s) | Game Boy Game Boy Color |
Release date(s) | |
Genre(s) | Role-playing video game |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
GameRankings | 85.47% |
Review scores | |
Publication | Score |
AllGame | |
EGM | 8.5/10 |
Game Informer | 6.5/10 |
GameSpot | 8.9/10 |
IGN | 10/10 |
Nintendo Power | 4/5 |
Pokémon Yellow Version: Special Pikachu Edition (ポケットモンスターピカチュウ Poketto Monsutā Pikachū?, lit. "Pocket Monsters Pikachu") more commonly known as Pokémon Yellow Version, is a 1998 role-playing video game developed by Game Freak and published by Nintendo for the Game Boy handheld video game console. It is an enhanced version of Pokémon Red and Blue. Along with the release of Pokémon Yellow, a special edition yellow Pokémon-themed Game Boy Color was also released.
Pokémon Yellow is an enhanced version of the Game Boy games Pokémon Red and Blue. Like its predecessors, it is a third-person, overhead perspective and consists of three basic screens: an overworld, in which the player navigates the main character; a side-view battle screen; and a menu interface, in which the player configures his or her Pokémon, items, or gameplay settings. The player can use his or her Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the engaged Pokémon. During battle, the player may select a maneuver for his or her Pokémon to fight using one of four moves, use an item, switch his or her active Pokémon, or attempt to flee. Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. Once an enemy Pokémon faints, the player's Pokémon involved in the battle receive a certain number of experience points (EXP). After accumulating enough EXP, a Pokémon may level up. A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves learned.