Phantasy Star | |
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Western cover art
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Developer(s) | Sega |
Publisher(s) | Sega |
Designer(s) |
Kotaro Hayashida Miki Morimoto |
Programmer(s) | Yuji Naka |
Artist(s) |
Rieko Kodama Takako Kawaguchi Naoto Ohshima |
Writer(s) | Chieko Aoki Kotaro Hayashida |
Composer(s) | Tokuhiko Uwabo |
Series | Phantasy Star |
Platform(s) | Master System, Mega Drive |
Release date(s) |
Mark III/Master System Wii Virtual Console |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Sound | PSG, Yamaha YM2413 FM (Japan only) |
Review scores | ||
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Publication | Score | |
Master System | Wii | |
AllGame | ||
CVG | 75% 89% |
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IGN | 8.5/10 | |
18/20 | 18/20 | |
RPGamer | 10/10 | |
Sega Power | 10/10 | |
Sega Pro | 96% | |
Shin Force | 9.1/10 | |
S: The Sega Magazine | 94% |
Awards | |
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Publication | Award |
Game Informer, 1UP, Electronic Gaming Monthly |
Greatest Games of All Time |
Electronic Gaming Monthly | Best Graphics (1988) |
Mark III/Master System
Phantasy Star (ファンタシースター Fantashī Sutā?) is the first installment in Sega's renowned series of the same title. It was released for the Sega Mark III/Master System, in Japan on December 20, 1987, and then for the Master System in North America and Europe in 1988. It is considered one of the pioneers amongst role-playing video games, both for its advanced graphics technology, and for being one of the first story-driven games released in the West. It is also notable for being one of the first games featuring a female protagonist after Ms. Pac-Man.
The game was ported a decade later as part of Phantasy Star Collection, which was released for the Sega Saturn and PlayStation 2 in Japan and for the Game Boy Advance in North America, where critics deemed it as a historically relevant step for its genre. It was also released for Virtual Console on the Wii in 2009. It had a 1989 sequel, Phantasy Star II.
Phantasy Star was one of the pioneers of the traditional console RPG format, featuring fully traversable overworld maps, complete with interactive towns, and sprawling dungeons. The player engages in random enemy encounters, both on the overworld map and in dungeons, which saw a change from the top-down perspective to a first-person view. Unique amongst all games of the time was the faux 3-D graphics of Phantasy Star's dungeons, a widely praised technological feature. Also notable were the animations of the enemy sprites, which featured considerably more frames than were common at the time. Battles featured the standard at the time turn-based format, with each player using a combination of weapons and magic to fight enemies. As the game progresses, the weapons and magic get increasingly more impressive. The option to talk was sometimes a useful alternative, but only for the few enemies that were able to communicate with Alis.