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Kotaro Hayashida

Alex Kidd in Miracle World
AlexKiddInMiracleWorldBox.jpg
Western Master System box art
Developer(s) Sega AM7
Publisher(s) Sega
Designer(s) Kotaro Hayashida
Programmer(s) Yuji Naka
Artist(s) Rieko Kodama
Naoto Ohshima
Composer(s) Tokuhiko Uwabo
Series Alex Kidd
Platform(s) Master System
Release
  • JP: November 1, 1986
  • NA: 1987
  • EU: 1987
Genre(s) Platform
Mode(s) Single-player
Review scores
Publication Score
AllGame 4/5 stars
CVG 86%
Eurogamer 7/10
GameTrailers 10/10
IGN 9/10 (Master System)
9/10 (Wii)
Defunct Games B+
Game Freaks 365 9.5/10
GameHall 9.3/10
Génération 4 99%
RetroGarden 4/5
Sega Pro 95%

Alex Kidd in Miracle World (アレックスキッドのミラクルワールド?, Arekkusu Kiddo no Mirakuru Wārudo) is a side-scrolling platform game for the Master System video game console. It was first released in Japan on November 1, 1986, and then internationally in 1987. It was arguably the most widely known game in the Alex Kidd series, due to it being built into most Master System II consoles. As a result of this, the cartridge-based version of the game is now one of the rarest titles on the Master System.

Alex Kidd in Miracle World is a platform game. The player must finish levels and overcome obstacles and puzzles in a 2D side-scrolling environment. Throughout the 17 stages, Alex Kidd faces many monsters, and the three henchmen of Janken the Great, before facing Janken himself.

Alex Kidd is the only playable character in the game. His primary skill is punching, which he can use to attack enemies, break certain types of rocks to access new areas and collect money. Breaking or stepping on certain blocks releases an evil spirit that will try to kill Alex. Any money Alex collects can be used to purchase items such as motorbikes and "peticopters" (small pedal-powered helicopters). At the end of most stages, Alex must face one of Janken's henchmen in a game of jan-ken-pon (rock, paper, scissors) and then collect the onigiri to move on to the next stage. Alex can take only one hit before he dies.

Alex Kidd in Miracle World does not have a battery save option or password system, meaning that when all of Alex's lives are gone, the game will be over. However, the game did have an undocumented "continuation" feature, where the player could continue the game with three lives from the beginning of the level where Alex had died, by holding the up button and pressing the 2 button eight times during the GAME OVER screen. This feature would cost the player 400 Baums (the in-game currency).

The game was built directly into the BIOS of the Master System II power base, enabling play right out of the box without the need to plug in any cartridge.


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