Phantasmagoria | |
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Developer(s) | Sierra On-Line |
Publisher(s) | Sierra On-Line |
Director(s) | Peter Maris |
Producer(s) |
Mark Seibert J. Mark Hood Roberta Williams |
Designer(s) | Roberta Williams |
Programmer(s) | Doug Oldfield |
Artist(s) | Andy Hoyos |
Writer(s) | Roberta Williams Andy Hoyos |
Composer(s) | Jay Usher Mark Seibert |
Engine | SCI Engine v2 |
Platform(s) | MS-DOS, Microsoft Windows, Sega Saturn |
Release | |
Genre(s) | Interactive movie, point-and-click adventure |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 59.17% |
Metacritic | 62/100 |
Review scores | |
Publication | Score |
Adventure Gamers | |
AllGame | |
CGW | 4/5 |
GameSpot | 6.0/10 |
Next Generation |
Phantasmagoria is a point-and-click adventure game released by Sierra On-Line and designed by Roberta Williams for MS-DOS and Microsoft Windows. Released on August 24, 1995, it tells the story of Adrienne Delaney (Victoria Morsell), a writer who moves into a remote mansion and finds herself terrorized by supernatural forces. Made at the peak of popularity for interactive movie games, it features live-action actors and footage, both during cinematic scenes and within the three-dimensional rendered environments of the game itself. Phantasmagoria was noted at the time of its release for its graphic gore, violence, and sexual content.
Williams had long planned to design a horror game, but waited eight years for software technology to improve before doing so. More than 200 people were involved in the making of Phantasmagoria, which was based on Williams' 550-page script, about four times the length of an average Hollywood screenplay. It took more than two years to develop and four months to film. Though originally budgeted for US$800,000, the game ultimately cost $4.5 million to develop, and it was filmed in a $1.5 million studio Sierra built specifically for the game.
Directed by Peter Maris, the game features a cast of 25 actors, all performing in front of a blue screen. While most games at the time featured 80 to 100 backgrounds, Phantasmagoria includes more than 1,000. A professional Hollywood special effects house worked on the game, and the musical score includes a neo-Gregorian chant performed by a 135-voice choir. Sierra stressed it was intended for adult audiences. The company willingly submitted it to a ratings system, and included a password-protected censoring option within the game to tone down the graphic content.
Released on seven discs after multiple delays, Phantasmagoria was a financial success, grossing $12 million in its opening weekend and becoming one of the best-selling games of 1995. Sierra strongly promoted the game. It received positive to mixed reviews, earning praise for its graphics and suspenseful tone, but received criticism for its slow pacing and easy puzzles. The game drew controversy, particularly due to a rape scene. CompUSA and other retailers declined to carry it, religious organizations and politicians condemned it, and it was banned altogether in Australia. A sequel, Phantasmagoria: A Puzzle of Flesh, was released in 1996, although Williams was not involved.