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Phantasmagoria: A Puzzle of Flesh

Phantasmagoria: A Puzzle of Flesh
Phantasmagoria 2.jpg
Developer(s) Sierra Entertainment
Publisher(s) Sierra Entertainment
Director(s) Andy Hoyos
Producer(s) Matthew Thornton
Designer(s) Lorelei Shannon
Writer(s) Lorelei Shannon
Platform(s) MS-DOS, Microsoft Windows, Sega Saturn
Release date(s) MS-DOS & Microsoft Windows
  • NA: November 30, 1996
  • EU: 1997
Sega Saturn
  • JP: August 8, 1997
Genre(s) Interactive movie, point-and-click adventure
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 55.88%
Review score
Publication Score
GameSpot 3.7/10

Phantasmagoria: A Puzzle of Flesh is also known as Phantasmagoria 2 and released as Phantasmagoria II: Fatal Obsessions and Phantasmagoria 2: Laboratory of Horror in some European countries. It is an interactive movie point-and-click adventure game released in 1996 by Sierra Entertainment. Though technically a sequel to Roberta Williams' 1995 game Phantasmagoria, Puzzle of Flesh shares no connections with its predecessor in plot nor characters, as Sierra initially intended the Phantasmagoria title to be a horror anthology, with each installment of a different story and style. While not a commercial success, A Puzzle of Flesh, like its predecessor Phantasmagoria, is remembered for its controversial violent and sexual content, which led the game to being heavily censored or banned outright in several European and Oceanic countries.

The player controls Curtis Craig, an introverted 26-year-old man who on the surface seems to be living a mundane life while working at a pharmaceutical company. However, the player quickly learns that nothing in this game's environment is what it may appear to be. Curtis regularly has disturbing hallucinations when at his office, seeing flashes of gore or getting odd e-mails (for example, one claims to be from Hell offering him a job as a murderer).

Curtis has been released from a mental institution one year prior to the game's events, and following the onset of his visions he has regular visits with a therapist. His mental health problems largely stem from his childhood traumas: an abusive mother who committed suicide and a father who, before he died in an auto accident, was working on a top secret project at Wyntech, the same company where Curtis is now currently employed. Curtis has repressed most of his childhood memories, and over the course of the game he remembers details that suggest his father was murdered by Wyntech for reasons related to the aforementioned project.


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