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Onimusha: Warlords

Onimusha: Warlords
Onimusha - Warlords Coverart.png
North American PlayStation 2 cover art
Developer(s) Capcom
Publisher(s) Capcom
Director(s) Jun Takeuchi
Producer(s) Keiji Inafune
Artist(s) Shimako Satō
Writer(s) Noboru Sugimura
Hirohisa Soda
Shin Yoshida
Composer(s) Takashi Niigaki
Series Onimusha
Platform(s) PlayStation 2, Xbox, Microsoft Windows
Release PlayStation 2
  • JP: January 25, 2001
  • NA: March, 2001
  • EU: July 6, 2001
Xbox
  • NA: January 28, 2002
  • JP: February 22, 2002
  • EU: March 22, 2002
Microsoft Windows
  • CHN: June, 2003
  • RU: December 01, 2005
Genre(s) Action-adventure, hack and slash, survival horror
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 84.01% (PS2)
81.44% (Xbox)
Metacritic 86/100 (PS2)
83/100 (Xbox)
Review scores
Publication Score
Game Informer 8.75/10 (PS2)
GameSpot 8.4/10 (PS2)
8.7 (Xbox)
IGN 8.9/10 (PS2)
8.3 (Xbox)

Onimusha: Warlords, released in Japan as Onimusha (鬼武者?), is the first action-adventure video game of the Onimusha series, released first for the PlayStation 2 in 2001. Later it was released in an updated form as Genma Onimusha (幻魔 鬼武者?) for the Xbox in 2002. The original Onimusha: Warlords version was also ported to Microsoft Windows, although this version was only released in Asia and Russia.

The game's plot is set in the Sengoku period and focuses on the samurai Samanosuke Akechi who fights against the forces of Nobunaga Oda. After Nobunaga's death in battle, Samanosuke goes on a quest to save Princess Yuki from demons working alongside Nobunaga's forces. The player controls Samanosuke and his partner, a female ninja Kaede, in their fight against demons.

While the game borrows elements from Capcom's own Resident Evil survival horror series, such as solving puzzles and a fixed camera, the game is focused more on the action genre with Samanosuke possessing multiple weapons that can be upgraded by defeating several enemies. Capcom originally wanted to release the game for the original PlayStation but the close release of its next generation version resulted in the project being scrapped.


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