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Old Empires

Old Empires
Old empires box cover.jpg
Code FR10
Rules required AD&D 2nd Edition
Campaign setting Forgotten Realms
Authors Scott Bennie
First published 1990
Linked modules
FR1 FR2 FR3 FR4 FR5 FR6 FR7 FR8 FR9 FR10 FR11 FR12 FR13 FR14 FR15 FR16

Old Empires is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The book, with product code TSR 9274, was published in 1990, and was written by Scott Bennie, with cover art by Brom and interior art by Valerie Valusek.

This campaign setting supplement describes the Old Empires, classical and Egyptian-style realms.

The 96-page booklet is wrapped in a removable cover. The book includes a one-page introduction, explaining that this book covers the Old Empires, three ancient kingdoms in the South of the Forgotten Realms world: Mulhorand, Unther, and Chessenta, each of which receives its own section. Pages 3–6 detail the history of the Old Empires, including a two-page timeline of important events. Pages 7–10 briefly describe the lands surrounding the Old Empires, which include Thay, Semphar and Murghôm, Aleaxtis (kingdom of the sahuagin), the Plains of Purple Dust, the Coastal Cities, Aglarond, Raurin, Durpar, Veldorn, Eastern Shaar, and Chondath. Mulhorand (pages 11–34) describes Mulhorand's people and society, geography, current economy, current politics, laws, adventures, religion, personalities, culture, and technology. Unlike the typical deities of the Forgotten Realms, the people of Mulhorand worship the gods of Egypt, such as Isis, Thoth, and Osiris. Unther (pages 35–49) describes Unther's people and society, geography, religion, personalities, and culture. The people of Unther primarily worship the gods of the Sumerians, including Ishtar and Ramman. Chessenta (pages 50–64) describes Chessenta's people and society, geography, current economy, current politics, religion, personalities, mercenary companies, and culture. Pages 65–70 detail several short adventure scenarios appropriate for the Old Empires. Pages 71–80 detail the spells of Southern magic, a type of magic that is written in a manner that makes it undecipherable to a practitioner of standard magic. Pages 81–86 detail the magical items unique to the region. Page 87 consists of a chart to determine random encounters in Mulhorand. Pages 89–96 detail eight new monsters for the region, including the brown dragon, the dracosphinx, and the desert wraith.


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