Code | FR13 |
---|---|
Rules required | AD&D |
Character levels | NA |
Campaign setting | Forgotten Realms |
Authors | Ed Greenwood |
First published | 1991 |
Linked modules | |
FR1 FR2 FR3 FR4 FR5 FR6 FR7 FR8 FR9 FR10 FR11 FR12 FR13 FR14 FR15 FR16 |
Anauroch is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game.
The 96-page booklet is wrapped in a removable cover. The book includes a one-page introduction, Anauroch, the Great Desert, explaining that this book covers Anauroch, a vast fictional desert between the Sword Coast North, and the Moonsea North. Pages 4–6 present a whirlwind tour of Anauroch, including settlements of the local peoples, and important oases and trade routes. Pages 7–9 detail the secret of Anauroch; that thousands of years ago it was once a glacier that became swallowed up by the howling sands. The role of the phaerimm and the sharn in Anauroch's history is also revealed. Pages 10–24 detail the society of the Bedine, the native people of Anauroch. Page 25 details the phaerimm, slave rulers of the lands. Pages 26–30 describe the role of the Zhentarim in Anauroch, as they attempt to take control of the lands. Pages 31–33 describe the other peoples of Anauroch, including the D'tarig (possible descendants of crossbreeding humans and dwarves), the laertis, and the lamia. Pages 34–58 detail the Sword, the large region that lies like a broad swordblade across the southern end of Anauroch; it is named not for its shape, but of the local humans' and orcs' chief activity of carving up others with gusto. Pages 59–62 detail the Plain of Standing Stones, the central plain-like region of the Great Desert. Pages 63–67 describe the High Ice, the glacial ice that covers the northern reaches of Anauroch. Pages 68–69 describe the Lost Kingdoms that disappeared under the sand millennia ago: Anauria, Asram, and Hlondath. Pages 70–72 detail the gods of Anauroch, namely At'ar, Elah, Kozah, N'asr, and Shaundakul. Pages 73–80 present the wind and sand magic spells of the Bedine. Page 81 details three NPCs of Anauroch. Page 82 includes various news and rumors of Anauroch. Pages 83–90 present four Anaurian adventure scenarios. Pages 91–95 detail the monsters of Anauroch, including the laerti, the dark naga, the orpsu, the phaerimm, and the tomb tapper (thaalud).