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NeverDead

NeverDead
NeverDead cover.png
Developer(s) Rebellion Developments
Publisher(s) Konami
Director(s) Shinta Nojiri
Producer(s) Shinta Nojiri
Shinya Fujimatsu
Artist(s) Atsushi Tsujimoto
Writer(s) Shinta Nojiri
Composer(s) Mark Rutherford
Platform(s) PlayStation 3, Xbox 360
Release
  • NA: 31 January 2012
  • JP: 2 February 2012
  • EU: 3 February 2012
  • AU: 23 February 2012
Genre(s) Action
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (PS3) 50.22%
(X360) 48.84%
Metacritic (X360) 52/100
(PS3) 50/100
Review scores
Publication Score
1UP.com D-
Destructoid 2/10
EGM 6/10
Eurogamer 6/10
Game Informer 4/10
Game Revolution 2/5 stars
GameSpot 6/10
GamesRadar 1.5/5 stars
GameTrailers 4.3/10
Giant Bomb 2/5 stars
IGN 3/10
VideoGamer.com 3/10

NeverDead is an action game developed by Rebellion Developments and published by Konami for the PlayStation 3 and Xbox 360.

The protagonist is an immortal and will be able to survive severe injuries. Over time, the player will lose body parts and will have to collect the removed limbs by rolling into them. Players can cause large objects to crush nearby enemies, harming them but not the player. Gameplay will also feature puzzle elements. A female partner will assist the player, however she will not be immortal and the player will have to take damage to protect her.

The player controls a wisecracking human demon hunter named Bryce, who was cursed with immortality five hundred years ago by the demon king Astaroth. Now in modern times, he hunts demons for money and revenge with a female private investigator in order to stop a demonic invasion that has nearly destroyed the city.

A wisecracking demon hunter who was cursed with immortality five centuries ago by Astaroth after he witnessed the brutal murder of his wife at the hands of the aforementioned demon king. Since then, he has become a disheveled, bitter alcoholic who hunts demons for money and revenge, often using his ability to remove and reattach his limbs to his own advantage. Now in modern times, he is accompanied by a female private investigator, Arcadia.

Bryce's partner. She is cold and methodical.

The main antagonist of the game. Astaroth is the demon king who murdered Bryce's wife. While Bryce was horrified by the murder, Astaroth gouged out one of his eyes and cursed Bryce with immortality. Astaroth is the demon king responsible for the demon invasion in the city.

The game was directed by Shinta Nojiri, and developed by Rebellion Developments.

In an interview, Rebellion co-founder Jason Kingsley commented:

...what we concentrated on with NeverDead was the graphics, the engine, the destructibility, all the technical side of things. What we didn't have any substantial input into at all were characterisation, script, and large elements of the way the gameplay rolled out over the game.

If you like, the elements I'm particularly proud of because we were involved, were the massive technical achievement to get the destructibility, which some reviewers haven't noticed because it's so seamlessly integrated and so functional. It just seems to work really well, that it's almost a given. If you compare it to the destructibility of other games, it's vastly superior.


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