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Neocron

Neocron
Neocron - Box Front.jpg
Neocron box artwork
Developer(s) Reakktor Media GmbH
Publisher(s) CDV Software
Distributor(s) Atari
Director(s) Martin J. Schwiezer
Composer(s) Max Corbacho
Steve Roach
Ian Boddy
Platform(s) Microsoft Windows
Release date(s)
Genre(s) MMORPG
Aggregate scores
Aggregator Score
GameRankings 69%
Metacritic 66/100
Review scores
Publication Score
AllGame 3/5 stars
GameSpot 6.6/10
GameSpy 3/5 stars
GameTrailers 7.4/10 (Neocron)
6.7/10 (Neocron 2)
IGN 6.5/10
PC Zone 8.5/10 (Neocron)
2.4/10 (Neocron 2)
X-Play 2/5 stars
Adrenaline Vault 4/5 stars
VideoGamesLife 83/100
Gamers Europe 8/10
GameStar 73/100 (Neocron)
67/100 (Neocron 2)

Neocron is a 2002 post-apocalypticcyberpunkmassively multiplayer online role playing game (MMORPG) developed by Reakktor Media GmbH (based in Hannover, Germany) and published by cdv Software Entertainment. It is considered the first cyberpunk-genre MMORPG, and is designed to integrate elements of first-person shooter games. It has been called a MMO first-person shooter (MMOFPS), but most consider it a hybrid of MMORPG and first-person shooter, and the later WWII Online as the first MMOFPS.

Its 2004 sequel, Neocron 2: Beyond Dome of York, was originally slated to be an expansion pack and released separately under a new publisher, 10tacle Studios AG.

The player character may be chosen from four distinct classes. Available are genetically engineered super soldiers, ("GenTank"), the slight, yet dexterous and intelligent "Spy", the psionically focused and physically underpowered "Psi Monk" as well as the "Private Eye" (PE), commonly referred to as a Jack of All Trades for its ability to use aspects of all the other classes.

Later the player may assign "skill points" (gained from experience) into specific abilities, e.g. Construction, Research, Droning and Rifles. Any character or class can use the most basic forms of these, but to master any one of them requires a large commitment in skill points. Jobs range from the notorious hacker, who dives into the alternate reality of Hacknet, technicians who research or construct items and (especially) weapons, to the common grunt, who fights alongside his clan for the outposts, spread around the wastelands (Jobs are not physically imposed: they are a generalization taken from how skill points are distributed to attributes.)


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