Neo Contra | |
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![]() North American and European box art
illustrated by comic book artist Jim Lee |
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Developer(s) | Konami Computer Entertainment Tokyo |
Publisher(s) | Konami |
Director(s) | Takayuki Ando |
Producer(s) | Nobuya Nakazato |
Composer(s) | Sota Fujimori |
Series | Contra |
Platform(s) | PlayStation 2, PlayStation Network |
Release |
PlayStation 2
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Genre(s) | Run and gun |
Mode(s) | Single-player, multiplayer |
Review scores | |
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Publication | Score |
Game Informer | 7.75/10 |
GamesTM | 4/10 |
PALGN | 6.5/10 |
GameDaily | 6/10 |
Kikizo | 7.8/10 |
Pelit (Finland) | 85/100 |
Play (UK) | 60/100 |
PlayStation World (UK) | 7/10 |
PSX Extreme | 7.2/10 |
NTSC UK | 4/10 |
Neo Contra (ネオコントラ Neo Kontora?) is the tenth video game in the Contra series by Konami. It was developed by Team Neo Kijirushi, a group of staff members within Konami Computer Entertainment Tokyo, and released for the PlayStation 2 in 2004. The game is a direct follow-up to Contra: Shattered Soldier, since it is a multidirectional shooter it is a departure from the traditional scrolling shooter formula from previous games. It was the first game in the series to receive an ''M'' rating from the ESRB.
Neo Contra once again brings the games arena back into three dimensions. However, unlike the titles developed under Appaloosa Interactive, players only need to aim in third dimension upon rare occasions. Additionally, this title eradicates the boss-oriented gameplay of Hard Corps and the previous 32-bit titles, and seeks a balance more reminiscent of the 8-bit and SNES Contra games; long free-form shooting sections, interspliced with boss encounters.
Additionally, gameplay varies depending upon the level and camera angle presented (the camera cannot be user-controlled). Most of the game is played in an isometric perspective, but portions are side-scrolling or overhead-behind. The player cannot jump. Instead, two new defensive moves are added that allows the player to effectively evade in the new dimensions: dash and spin. Dash gives the player a quick burst of speed to evade hostiles, while spin gives the player an instant of invulnerability. The hit-ratio system that was introduced in Shattered Soldier has been kept in this title.