Contra: Hard Corps | |
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North American cover art
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Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Nobuya Nakazato |
Producer(s) | Tomikazu Kirita |
Artist(s) | Yasuomi Umetsu |
Writer(s) | Nobuya Nakazato |
Composer(s) | Hiroshi Kobayashi Michiru Yamane Akira Yamaoka Hirofumi Taniguchi Aki Hata |
Series | Contra |
Platform(s) | Mega Drive/Genesis |
Release date(s) |
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Genre(s) | Run and gun |
Mode(s) |
Single-player Cooperative multiplayer (up to two players) |
Review scores | |
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Publication | Score |
EGM | 7.75/10 |
Mega | 88% |
Contra: Hard Corps is a side-scrolling run and gun-style shoot-'em-up video game released by Konami for the Sega Genesis in North America and South Korea in 1994. It was also released for the Mega Drive as Contra: The Hard Corps (魂斗羅 ザ・ハードコア Kontora Za Hādo Koa?) in Japan and as Probotector in Europe and Australia . It was the first game in the Contra series released for a Sega platform and serves as a departure from preceding games in the series in many ways.
Set five years after the events of Contra III: The Alien Wars, a terrorist group led by the renegade Colonel Bahamut has stolen an alien cell recovered from the war and now intends to use it to produce weapons. Instead of the traditional Contra heroes of Bill Rizer and Lance Bean, a new task force known as the Hard Corps (with four members) are sent to deal with the situation. The game features a branching storyline with multiple possible endings.
The objective of each stage of the game is to reach the end by shooting at every enemy that gets in the way, and fight the boss awaiting at the end. While most of the game have the character walking on foot, certain stages have the player riding a Motoroid, a hoverbike that can transform into an ostrich-like robot. Unlike previous Contra games, which featured overhead segments in addition to the regular side-view stages, all the stages in Hard Corps retains the standard side-view perspective for most of the game. Another difference is the player can now choose between one of four unique player characters. Like in the previous Contra games, a maximum of two players can play simultaneously, but they're not allowed to choose the same character.