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Naruto Shippuden: Ultimate Ninja Storm 2

Naruto Shippuden: Ultimate Ninja Storm 2
Naruto Shippuden UNS 2 Box Art.jpg
European box art
Developer(s) CyberConnect2
Publisher(s) Namco Bandai Games
Composer(s) Chikayo Fukuda
Series Naruto: Ultimate Ninja
Platform(s) PlayStation 3, Xbox 360
Release date(s)
  • AU: October 14, 2010
  • EU: October 15, 2010
  • AS: October 15, 2010 (PS3)
  • KOR: October 15, 2010 (PS3)
  • AS: October 19, 2010 (X360)
  • KOR: October 19, 2010 (X360)
  • NA: October 19, 2010
  • JP: October 21, 2010
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Review scores
Publication Score
PS3 Xbox 360
Destructoid 8.5/10 N/A
Game Revolution C+ C+
GameSpot 7/10 7/10
GameTrailers N/A 8.4/10
GameZone 7/10 7/10
IGN 8/10 8/10
Joystiq N/A 3.5/5 stars
OXM (US) N/A 6.5/10
PALGN 6.5/10 N/A
PSM 8/10 N/A
411Mania N/A 6.5/10
Aggregate scores
GameRankings 77% 77.11%
Metacritic 76/100 74/100

Naruto Shippuden: Ultimate Ninja Storm 2, known in Japan as Naruto Shippuden: Narutimate Storm 2 (NARUTO-ナルト- 疾風伝ナルティメットストーム2?) is the second installment of the Ultimate Ninja Storm series, is the sequel to Naruto: Ultimate Ninja Storm developed by CyberConnect2 and published by Namco Bandai Games. It is based on the popular anime and manga series Naruto by Masashi Kishimoto, and it was released during 2010 on the PlayStation 3 and Xbox 360. It is also the very first Naruto game to be a multiplatform title.

The gameplay retains many of the elements from the first game and has 23 fighting stages. It has 9 chapters including the prologue and extra chapter. Each character can also gain new combos and jutsu by activating the Awakening Mode. Lars Alexandersson, a character from Tekken 6 whose third costume was designed by Masashi Kishimoto, is also playable in the game. As the story progresses, players will unlock new Jutsu and Ultimate Jutsu for certain characters. Jutsu clashes, however, have been removed.

Support characters return with 2 new features. The first feature is Support Types. These types are Defense, Attack, and Balanced. Each of these can be unlocked for each support character and will decide the actions of the support character during Support Drive level 1. The 2nd new feature is the Support Drive. Support Drive has 2 levels. Level 1 is activated once the players support characters are summoned enough times. When Support Drive level 1 is activated, the players support characters will summon themselves automatically depending on their support type depending on what actions the player is executing. When a support character automatically summons itself, it will not reset the support character charge gauge, and can even summon when the gauge is not full. A support character cannot be manually summoned by the player if it has already automatically summoned itself. If a support character is set to Defense, it will automatically summon itself when the player is charging chakra, block the opponent from dashing into the player. When a support character is set to Attack, it will help the player attack the opponent through combos, and knock the opponent back when a combo sends them flying. When a support character is set to Balanced, they will throw projectiles alongside the player when the player uses chakra projectiles and block incoming Ultimate Jutsus, at the expense of losing that support for a while. When Support Drive level 2 is activated, for a limited amount of time the player will be capable of releasing a Team Ultimate Jutsu. A Team Ultimate Jutsu is activated by hitting the chakra button 3 times and then the attack button. A Team Ultimate Jutsu drains an enormous amount of the players chakra, and does massive damage if it makes contact with an unguarded opponent.


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