Naruto: Ultimate Ninja Naruto: Narutimate Series |
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Genres | Fighting game, Role-playing game |
Developers | CyberConnect2 |
Publishers | Bandai Namco Entertainment |
Composers | Chikayo Fukuda |
Platforms | PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, Microsoft Windows, PlayStation 4, Xbox One |
Platform of origin | PlayStation 2 |
First release |
Naruto: Ultimate Ninja October 23, 2003 |
Latest release |
Naruto Shippuden: Ultimate Ninja Storm 4 February 4, 2016 |
Naruto: Ultimate Ninja | |
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Developer(s) | CyberConnect2 |
Publisher(s) |
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Composer(s) | Chikayo Fukuda |
Series | Naruto: Ultimate Ninja |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Fighting game |
Naruto: Ultimate Ninja 2 |
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Developer(s) | CyberConnect2 |
Publisher(s) | |
Director(s) | Hiroshi Matsuyama |
Composer(s) | Chikayo Fukuda |
Series | Naruto: Ultimate Ninja |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Fighting game |
Naruto: Ultimate Ninja 3 |
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Developer(s) | CyberConnect2 |
Publisher(s) |
Bandai (Japan, Europe and Australia) Namco Bandai Games (North America) |
Distributor(s) | Atari Europe (PAL) |
Composer(s) | Chikayo Fukuda |
Series | Naruto: Ultimate Ninja |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Fighting game |
Naruto Shippuden: Ultimate Ninja 4 Naruto Shippūden: Narutimate Accel |
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Developer(s) | CyberConnect2 |
Publisher(s) |
Bandai (Japan, Europe and Australia) Namco Bandai Games (North America) |
Composer(s) | Chikayo Fukuda |
Series | Naruto: Ultimate Ninja |
Engine | PlayStation 2 |
Platform(s) | Xbox 360, PlayStation 2, PlayStation 3, Microsoft Windows |
Release | |
Genre(s) | Fighting game, role-playing video game |
Naruto Shippūden: Ultimate Ninja 5 Naruto Shippūden: Narutimate Accel 2 |
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Developer(s) | CyberConnect2°≈× |
Publisher(s) | Bandai |
Composer(s) | Chikayo Fukuda |
Series | Naruto: Ultimate Ninja |
Engine | PlayStation 2 |
Platform(s) | Xbox 360, PlayStation 2, PlayStation 3, Microsoft Windows |
Release | |
Genre(s) | Fighting game, role-playing video game |
Naruto: Ultimate Ninja Heroes |
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Developer(s) | CyberConnect2 |
Publisher(s) | |
Series | Naruto: Ultimate Ninja |
Platform(s) | PlayStation Portable |
Release | |
Genre(s) | Fighting game |
Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress |
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Developer(s) | CyberConnect2 |
Publisher(s) | |
Composer(s) | Chikayo Fukuda |
Series | Naruto: Ultimate Ninja |
Platform(s) | PlayStation Portable |
Release | |
Genre(s) | Fighting game |
Naruto Shippūden: Ultimate Ninja Heroes 3 Naruto Shippūden: Narutimate Accel 3 |
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Developer(s) | CyberConnect2 |
Publisher(s) | |
Composer(s) | Chikayo Fukuda |
Series | Naruto: Ultimate Ninja |
Platform(s) | PlayStation Portable |
Release | |
Genre(s) | Fighting game |
Naruto Shippūden: Ultimate Ninja Impact | |
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Developer(s) | CyberConnect2 / Racjin |
Publisher(s) | |
Composer(s) | Chikayo Fukuda |
Series | Naruto: Ultimate Ninja |
Platform(s) | PlayStation Portable |
Release | |
Genre(s) | Adventure / Fighting |
Naruto: Ultimate Ninja, known in Japan as the Naruto: Narutimate Series (NARUTO-ナルト- ナルティメットシリーズ Naruto: Narutimetto Shirīzu?), is a series of fighting video games, based on the popular manga and anime series Naruto by Masashi Kishimoto, for the PlayStation 2. They were developed by CyberConnect2 and published by Namco Bandai starting with Naruto: Ultimate Ninja in 2005. It was followed by four more titles for the PlayStation 2, as well as five spinoffs for the PlayStation Portable, and a follow-up title for the PlayStation 3 entitled Naruto: Ultimate Ninja Storm. The release of Naruto Shippuden: Ultimate Ninja Storm 2 marked the first game in the series to appear on a console outside the Sony PlayStation brand (Xbox 360) in addition to being released on the PlayStation 3.
In the Ultimate Ninja Series line, the player controls one of the characters within the Naruto anime and manga. The simple goal is to fight the opposing character and to win by reducing their health to zero. Along with the various weapons available to the characters also have their various special abilities taken straight from the series (Naruto Uzumaki's Rasengan or Sasuke Uchiha's Chidori, for example). To use these attacks, however, the player must have the required chakra as indicated by the "chakra bars" located under the players health. Using the technique drains the chakra bar (which can be regained through various methods, including special, character specific methods for some characters). These special techniques are not performed in real-time, however; once successfully executed, a cinematic takes place, where the player either has to fill a bar to a specific level or hit buttons illustrated in the corner of the screen faster than their opponent to assure the attack is at its full strength. All characters can use the substitution jutsu, although some characters use different versions (two variants of Substitution exist; one which evades normal attacks, and another which begins a tug-of-war like minigame after juggling an opponent). Also, some characters have specific transformations available to them (such as Sasuke's Curse Mark of Heaven with the right amount of chakra or, in the later games, by successfully executing their special technique). The first two games of the Ultimate Ninja series let players execute three different secret technique attacks using three different Chakra levels (red, purple, and blue, in order of weakest to strongest), two different signature techniques, and a wide variety of kicks and punches. However, in Ultimate Ninja 3, players are only allowed to use one secret technique attack, besides the other attacks and techniques. To compensate for this, players will be allowed to select the secret technique of their choice before each battle, but not all secret techniques will be made available at the start of the game. Different secret techniques must be obtained through story mode and completing missions.