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Naruto: Ultimate Ninja

Naruto: Ultimate Ninja
Naruto: Narutimate Series
Narutoultimateninjalogo.jpg
Genres Fighting game, Role-playing game
Developers CyberConnect2
Publishers Bandai Namco Entertainment
Composers Chikayo Fukuda
Platforms PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, Microsoft Windows, PlayStation 4, Xbox One
Platform of origin PlayStation 2
First release Naruto: Ultimate Ninja
October 23, 2003
Latest release Naruto Shippuden: Ultimate Ninja Storm 4
February 4, 2016
Naruto: Ultimate Ninja
Developer(s) CyberConnect2
Publisher(s)
Composer(s) Chikayo Fukuda
Series Naruto: Ultimate Ninja
Platform(s) PlayStation 2
Release
  • JP: October 23, 2003
  • PAL: June 23, 2006
  • NA: June 26, 2006
  • AU: November 17, 2006
Genre(s) Fighting game
Naruto:
Ultimate Ninja 2
Developer(s) CyberConnect2
Publisher(s)
Director(s) Hiroshi Matsuyama
Composer(s) Chikayo Fukuda
Series Naruto: Ultimate Ninja
Platform(s) PlayStation 2
Release
  • JP: September 30, 2004
  • NA: June 12, 2007
  • PAL: October 19, 2007
  • AU: October 26, 2007
Genre(s) Fighting game
Naruto:
Ultimate Ninja 3
Developer(s) CyberConnect2
Publisher(s) Bandai (Japan, Europe and Australia)
Namco Bandai Games (North America)
Distributor(s) Atari Europe (PAL)
Composer(s) Chikayo Fukuda
Series Naruto: Ultimate Ninja
Platform(s) PlayStation 2
Release
  • JP: December 22, 2005
  • NA: March 25, 2008
  • PAL: September 15, 2008
  • AU: September 12, 2008
Genre(s) Fighting game
Naruto Shippuden: Ultimate Ninja 4
Naruto Shippūden: Narutimate Accel
Developer(s) CyberConnect2
Publisher(s) Bandai (Japan, Europe and Australia)
Namco Bandai Games (North America)
Composer(s) Chikayo Fukuda
Series Naruto: Ultimate Ninja
Engine PlayStation 2
Platform(s) Xbox 360, PlayStation 2, PlayStation 3, Microsoft Windows
Release
  • JP: April 5, 2007
  • NA: March 24, 2009
  • PAL: May 1, 2009
  • AU: May 7, 2009
Genre(s) Fighting game, role-playing video game
Naruto Shippūden:
Ultimate Ninja 5
Naruto Shippūden: Narutimate Accel 2
Developer(s) CyberConnect2°≈×
Publisher(s) Bandai
Composer(s) Chikayo Fukuda
Series Naruto: Ultimate Ninja
Engine PlayStation 2
Platform(s) Xbox 360, PlayStation 2, PlayStation 3, Microsoft Windows
Release
  • JP: December 20, 2007
  • PAL: November 27, 2009
  • AU: December 3, 2009
Genre(s) Fighting game, role-playing video game
Naruto:
Ultimate Ninja Heroes
Developer(s) CyberConnect2
Publisher(s)
Series Naruto: Ultimate Ninja
Platform(s) PlayStation Portable
Release
  • NA: August 28, 2007
  • PAL: September 14, 2007
  • AU: November 17, 2007
Genre(s) Fighting game
Naruto:
Ultimate Ninja Heroes 2:
The Phantom Fortress
Developer(s) CyberConnect2
Publisher(s)
Composer(s) Chikayo Fukuda
Series Naruto: Ultimate Ninja
Platform(s) PlayStation Portable
Release
  • JP: March 30, 2006
  • NA: June 24, 2008
  • PAL: July 11, 2008
  • AU: July 18, 2008
Genre(s) Fighting game
Naruto Shippūden: Ultimate Ninja Heroes 3
Naruto Shippūden: Narutimate Accel 3
Developer(s) CyberConnect2
Publisher(s)
Composer(s) Chikayo Fukuda
Series Naruto: Ultimate Ninja
Platform(s) PlayStation Portable
Release
  • JP: December 10, 2009
  • NA: May 11, 2010
  • PAL: May 14, 2010
Genre(s) Fighting game
Naruto Shippūden: Ultimate Ninja Impact
Developer(s) CyberConnect2 / Racjin
Publisher(s)
Composer(s) Chikayo Fukuda
Series Naruto: Ultimate Ninja
Platform(s) PlayStation Portable
Release
  • JP: October 20, 2011
  • NA: October 18, 2011
  • EU: November 11, 2011
  • AU: November 24, 2011
Genre(s) Adventure / Fighting

Naruto: Ultimate Ninja, known in Japan as the Naruto: Narutimate Series (NARUTO-ナルト- ナルティメットシリーズ Naruto: Narutimetto Shirīzu?), is a series of fighting video games, based on the popular manga and anime series Naruto by Masashi Kishimoto, for the PlayStation 2. They were developed by CyberConnect2 and published by Namco Bandai starting with Naruto: Ultimate Ninja in 2005. It was followed by four more titles for the PlayStation 2, as well as five spinoffs for the PlayStation Portable, and a follow-up title for the PlayStation 3 entitled Naruto: Ultimate Ninja Storm. The release of Naruto Shippuden: Ultimate Ninja Storm 2 marked the first game in the series to appear on a console outside the Sony PlayStation brand (Xbox 360) in addition to being released on the PlayStation 3.

In the Ultimate Ninja Series line, the player controls one of the characters within the Naruto anime and manga. The simple goal is to fight the opposing character and to win by reducing their health to zero. Along with the various weapons available to the characters also have their various special abilities taken straight from the series (Naruto Uzumaki's Rasengan or Sasuke Uchiha's Chidori, for example). To use these attacks, however, the player must have the required chakra as indicated by the "chakra bars" located under the players health. Using the technique drains the chakra bar (which can be regained through various methods, including special, character specific methods for some characters). These special techniques are not performed in real-time, however; once successfully executed, a cinematic takes place, where the player either has to fill a bar to a specific level or hit buttons illustrated in the corner of the screen faster than their opponent to assure the attack is at its full strength. All characters can use the substitution jutsu, although some characters use different versions (two variants of Substitution exist; one which evades normal attacks, and another which begins a tug-of-war like minigame after juggling an opponent). Also, some characters have specific transformations available to them (such as Sasuke's Curse Mark of Heaven with the right amount of chakra or, in the later games, by successfully executing their special technique). The first two games of the Ultimate Ninja series let players execute three different secret technique attacks using three different Chakra levels (red, purple, and blue, in order of weakest to strongest), two different signature techniques, and a wide variety of kicks and punches. However, in Ultimate Ninja 3, players are only allowed to use one secret technique attack, besides the other attacks and techniques. To compensate for this, players will be allowed to select the secret technique of their choice before each battle, but not all secret techniques will be made available at the start of the game. Different secret techniques must be obtained through story mode and completing missions.


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