Mohammad Alavi | |
---|---|
Born | Tehran, Iran |
Residence | Greater Los Angeles Area, California |
Nationality | Iranian |
Other names | BadMofo |
Education |
B.Sc. (Biology) B.Sc. (Chemistry) A.S. (Game Design and Development) |
Alma mater |
Virginia Polytechnic University Full Sail University |
Occupation | Level designer |
Years active | 2004–present |
Employer |
Infinity Ward (2004–2010) Respawn Entertainment (2010–present) |
Known for | Call of Duty series |
Mohammad "Mo" Alavi (Persian: محمد علوی, Persian pronunciation: [mohæmˌmæd(e) (ʔ)ælæˈvi]) is an Iranian video game developer who currently works at Respawn Entertainment.
He is best known for his critically acclaimed work on the Call of Duty series at Infinity Ward.
Mohammad Alavi was born in the 1980s in Tehran, Iran and left his homeland with his family after the Iran–Iraq War occurred. Alavi was raised in the United States and despite enjoying his life there and never returning to Iran since he left there, he calls himself "An Iranian inside his heart". Alavi attended Maggie L. Walker Governor's School for Government and International Studies in Richmond, Virginia. He then attended Virginia Tech, majoring in Biology and Chemistry before becoming a video game designer after being credited for creating some of the best modded games in PC Gamer magazine. He applied to and attended Full Sail University. He has two elder siblings, a brother and a sister, who are both physicians.
Alavi's main field of expertise is design and cinematic gameplay scripting. His creations are described "thoughtful" and noted in terms of AI companion role.
During his college years, Alavi started to create mods for Duke Nukem 3D, Quake, Half-Life and Counter-Strike. His hobby was to work as a mapper and texture artist for mods. He later made a reputation for himself under the alias "BadMofo", when one of his works was published on an issue of PC Gamer. Alavi later entered Full Sail University to focus on programming, and applied for a Programming job at Infinity Ward following his graduation. Considering his resume as a modder, the company offered him a job as a level designer, instead of a programmer.