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Mischief Makers

Mischief Makers
A female robot made of white, 3D spherical polygons is blasting towards the right side of the box art, with fist outstretched and a trail of fire behind her. On the ground is a legion of identical, sad-faced creatures. The logo is in big, green bubble letters, and the Nintendo 64 sidebar flanks on the right.
Developer(s) Treasure
Publisher(s) Enix (Japan)
Nintendo (America, Europe)
Director(s) Hideyuki Suganami
Producer(s) Yuuchi Kikumoto
Programmer(s) Masato Maegawa
Writer(s) Hideyuki Suganami
Composer(s) Norio Hanzawa
Platform(s) Nintendo 64
Release
  • JP: June 27, 1997
  • NA: October 1, 1997
  • UK: January 15, 1998
  • AU: January 15, 1998
Genre(s) Platformer
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 70/100
Review scores
Publication Score
AllGame 3.5/5 stars
EGM 8/10
Famitsu 32/40
GameFan 95%
Game Informer 7/10
GameSpot 6.7/10
IGN 6.2/10
Nintendo Life 8/10 stars
Nintendo Power 6.9/10

Mischief Makers is a 1997 side-scrolling platform video game developed by Treasure and published by Enix and Nintendo for the Nintendo 64. The player assumes the role of Marina, a robotic maid who journeys to rescue her creator from the emperor of Planet Clancer. The gameplay revolves around grabbing, shaking, and throwing objects. There are five worlds and 52 levels, and the game is displayed in "2 12D".

The game was the first 2D side-scrolling game for the Nintendo 64, and Treasure's first release for a Nintendo console. The company began Mischief Makers's development in mid-1995 with little knowledge of the console's features. The 12-person team wanted to make a novel gameplay mechanic, and implementing the resultant "catching" technique became their most difficult task. The game appeared at the 1997 Electronic Entertainment Expo and was first released in Japan on June 27, 1997, and later in the United States, the United Kingdom, and Australia.

The game received "mixed or average reviews", according to video game review score aggregator Metacritic. Critics praised Mischief Makers's inventiveness, personality, and boss fights, but criticized its brevity, low difficulty, low replay value, sound, and harsh introductory learning curve. Retrospective reviewers disagreed with the originally poor reception, and multiple reviewers noted Marina's signature "Shake, shake!" sound bite as a highlight. Video game journalists cited Mischief Makers as ripe for reissue either through the Nintendo eShop or in a sequel or franchise reboot. In 2009, GamesRadar called it "possibly the most underrated and widely ignored game on the N64".

Mischief Makers is the first single-player 2D side-scrolling platform game on the Nintendo 64 console. Its gameplay combines platform game mechanics with aspects from the action and puzzle genres. The characters and backgrounds are modeled in pre-rendered 3D similar to Donkey Kong Country's "Advanced Computer Modeling". This style, with 3D backgrounds behind 2D gameplay, is known as "2 12D". Compared to previous Treasure run and gun games, Mischief Makers's gameplay is more exploratory in nature.


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