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Donkey Kong Country

Donkey Kong Country
Dkc snes boxart.jpg
North American box art
Developer(s) Rare
Publisher(s) Nintendo
Director(s) Tim Stamper
Chris Stamper
Designer(s) Gregg Mayles
Programmer(s) Chris Sutherland
Artist(s) Steve Mayles
Kevin Bayliss
Mark Stevenson
Adrian Smith
Writer(s) Gregg Mayles
Dan Owsen
Composer(s) David Wise
Eveline Fischer
Robin Beanland
Series Donkey Kong Country
Platform(s) SNES,
Game Boy Color,
Game Boy Advance
Release date(s)
Genre(s) Platformer
Mode(s) Single-player, multiplayer
Review scores
Publication Score
GBA GBC SNES Wii
AllGame 3.5/5 stars N/A 4.5/5 stars N/A
EGM N/A N/A 9.25 of 10 N/A
Famitsu N/A N/A 31 of 40 N/A
Game Informer N/A N/A 9.5 of 10 N/A
IGN 8.0 of 10 9.0 of 10 N/A 8.5 of 10
Nintendo Power N/A 8.3 of 10 N/A N/A
Aggregate scores
GameRankings 79% 90% 89% N/A
Metacritic 78% N/A N/A N/A

Donkey Kong Country is a 1994 platforming video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System. It was first released in November 1994, and under the name Super Donkey Kong (スーパードンキーコング Sūpā Donkī Kongu?) in Japan. The game was later re-released for the Game Boy Color (2000), Game Boy Advance (2003), Wii Virtual Console (2007), Wii U Virtual Console (2014), and New Nintendo 3DS (2016) with a perfect pixel mode.

The game is set on "Donkey Kong Island" and centres around Donkey Kong and his nephew Diddy Kong, who must recover their stolen hoard of bananas from King K. Rool and the Kremlings. Development of the game first began shortly after Rare's Tim and Chris Stamper ran experiments with a Silicon Graphics workstation, rendering realistic 3D sprites. Nintendo became interested in Rare's work and soon acquired 49% of the company which culminated in the production of a new title using Alias and SGI technology for the SNES console. The Stamper brothers expressed an interest to create a standalone Donkey Kong game, and assembled a team of 12 to work on the game over an 18-month development cycle.


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