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Midnight Club: Street Racing

Midnight Club: Street Racing
Midnight Club - Street Racing Coverart.jpg
Developer(s) Angel Studios (PS2)
Rebellion Developments (GBA)
Publisher(s) Rockstar Games (PS2)
Destination Software (GBA)
Director(s) Michael Limber (creative)
Producer(s) Glen Hernandez
Designer(s) Darren Chisum
Programmer(s) Santiago Becerra
Artist(s) Scott Stoabs
Series Midnight Club
Engine Angel Game Engine
Platform(s) PlayStation 2, Game Boy Advance
Release PlayStation 2
  • NA: October 25, 2000
  • PAL: December 8, 2000
  • JP: March 1, 2001
Game Boy Advance
  • NA: November 14, 2001
  • PAL: February 8, 2002
Genre(s) Racing
Mode(s) Single-player, multiplayer
Review scores
Publication Score
GBA PS2
AllGame 1.5/5 stars N/A
CVG 3/10 N/A
Edge N/A 5/10
Game Informer N/A 7.5/10
GamePro N/A 4/5 stars
Game Revolution N/A B-
GameSpot N/A 8.4/10
IGN 4.5/10 8.6/10
Nintendo Power 2.9/5 N/A
OPM (US) N/A 4/5 stars
USA Today N/A 3.5/4 stars
Aggregate scores
GameRankings 48.43% 76.99%
Metacritic 50/100 78/100

Midnight Club: Street Racing is a racing arcade game, developed by Angel Studios (now Rockstar San Diego) and published by Rockstar Games. The game focuses on competitive street racing and the import scene, later popularised by The Fast and the Furious movies. The game is available for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform. It is the first game in Midnight Club franchise, followed by Midnight Club II.

A mysterious group of urban street racers known as the Midnight Club race for pride, power, and glory in sleekly customized, enhanced sports cars. As a regular New York City cab driver, the player learns about this secret club and decides to join.

The player begins with a relatively unmodified and slow vehicle, that being the Taxi. Through a series of races, each with different goals, they defeat other racers and win faster and more expensive vehicles. The goal is to defeat the world champion, who is revealed to be a young Japanese woman named Anika whose father manufactures concept cars in Japan. Being the only person to beat her in a race, the player is the only one who sees her identity and become the World Champion of the Midnight Club, along with winning her concept car. Anika returns to Japan afterwards.

Players race through the cities of London and New York. At the time of release, the game's cities were considered highly detailed and large. Along with Turbo Esprit, the game pioneered the use of an open world environment design instead of predefined circuit tracks. Both cities are designed for the street racing scenario.

Each city contains landmarks from their respective real life counterparts. Some of London's visible landmarks include Trafalgar Square, the Palace of Westminster and its Big Ben, and the Tower Bridge. New York includes such landmarks as Times Square, the Empire State Building, the World Trade Center,Rockefeller Center, United Nations Plaza, Plaza Hotel, Madison Square Garden, Washington Square Park, the Wall Street Bull, Battery Park and Central Park.


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