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Metal Gear Solid: Peace Walker

Metal Gear Solid: Peace Walker
Metal Gear Solid Peace Walker Cover Art.jpg
Developer(s) Kojima Productions
Publisher(s) Konami
Director(s) Hideo Kojima
Producer(s) Hideo Kojima
Kenichiro Imaizumi
Kazuki Muraoka
Yoshikazu Matsuhana
Designer(s) Hideo Kojima
Programmer(s) Masao Tomosawa
Makoto Sonoyama
Artist(s) Yoji Shinkawa
Writer(s) Hideo Kojima
Shuyo Murata
Composer(s) Akihiro Honda
Kazuma Jinnouchi
Nobuko Toda
Shuichi Kobori
Seiro Hirose
Series Metal Gear
Platform(s) PlayStation Portable
PlayStation 3 (HD)
Xbox 360 (HD)
Release date(s)
Genre(s) Action-adventure, stealth
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 88.98%
Metacritic 89/100
Review scores
Publication Score
1UP.com A-
Edge 9/10
Eurogamer 8/10
Famitsu 40/40
GameSpot 9.0/10
GameTrailers 9.1/10
IGN 9.5/10
X-Play 5/5

Metal Gear Solid: Peace Walker is an action-adventure stealth video game developed by Kojima Productions and published by Konami for the PlayStation Portable in 2010. It is the seventh Metal Gear game written, directed, and designed by Hideo Kojima, as well as the second action-based Metal Gear title made specifically for the PSP, following Metal Gear Solid: Portable Ops, although it was later released for the PlayStation 3 and Xbox 360 as part of the Metal Gear Solid HD Collection in North America and Europe and as a stand-alone retail release in Japan. This is the first title in the series to alter the traditional tagline "Tactical Espionage Action" to "Tactical Espionage Operations", referring to the base building and mission mechanics of the game.

Set in 1974 in Costa Rica, the game follows the exploits of returning protagonist Snake as he runs the mercenary unit Militaires Sans Frontières (Soldiers Without Borders).

Peace Walker consists of two primary gameplay modes: "Mission" and "Mother Base". "Mission" are the actual action sequences of the game, where the player must infiltrate an enemy territory or fight a boss, whereas "Mother Base" is an army management mode similar to the briefing screen in Portable Ops.

Players get to choose which missions to play from the "Mission Selector" screen. There are two main types of Missions: Main Ops are the primary story-based missions in which goals are determined by the narrative and must be played in a strict order in order to proceed. Some Main Ops missions include illustrated cutscenes that involve bits of interactivity in order to proceed. Extra Ops are optional missions that involve much more elaborate goals ranging from simple target practices to obtaining secret documents.


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