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Metal Gear: Ghost Babel

Metal Gear: Ghost Babel
Metal Gear 2000 cover art.jpg
Japanese packaging
Developer(s) Konami Computer Entertainment Japan
Publisher(s) Konami
Director(s) Shinta Nojiri
Producer(s) Hideo Kojima
Motoyuki Yoshioka
Designer(s) Shinta Nojiri
Programmer(s) Kentaro Kiyohara
Artist(s) Ikuya Nakamura
Yoji Shinkawa
Writer(s) Tomokazu Fukushima
Composer(s) Norihiko Hibino
Kazuki Muraoka
Series Metal Gear
Platform(s) Game Boy Color
Release date(s)
  • JP: April 27, 2000
  • NA: April 24, 2000
  • EU: May 5, 2000
Genre(s) Stealth
Mode(s) Single-player, multiplayer

Metal Gear: Ghost Babel (メタルギア ゴーストバベル Metaru Gia: Gōsuto Baberu?), released in Western territories under the title of Metal Gear Solid, is a 2D stealth action game produced by Konami that was released for the Game Boy Color in 2000. Ghost Babel was produced by Konami Computer Entertainment Japan after they were commissioned by Konami's European branch to develop a portable adaptation of their 1998 PlayStation game Metal Gear Solid. The game is not part of the mainline Metal Gear series, but rather it is set in an alternate continuity seven years after the events of the original Metal Gear.

Ghost Babel follows the overhead 2D format previously used in the 1990 MSX2 game Metal Gear 2: Solid Snake while adding a few new elements introduced in Metal Gear Solid. As with previous games in the series, the objective is to infiltrate the enemy's stronghold while avoiding detection from guards or surveillance systems. The player can acquire numerous items and weapons to help them fulfill their mission. One difference from the MSX2 games is that the screen now scrolls when Snake moves throughout a single area instead of using flip-screens. Moreover, all the characters in the game now move in eight directions, allowing both the player and the enemies to move diagonally in addition to the four cardinal directions. Snake now has the ability to flatten himself into walls like he does in Metal Gear Solid. By flattening himself, Snake can move across the wall (allowing him access to tight passages that are not accessible by walking), scroll the camera behind his position to scout the area ahead, or knock the wall to lure nearby enemy soldiers. Depending on the difficulty, the number of punches required to defeat an enemy soldier differs and in the higher difficulty levels, the enemy soldiers will be knocked unconscious for a while after the first series of punches instead of simply being defeated. Crawling is now assigned to the Start button (instead of pressing two buttons simultaneously) and the changing of weapons and equipment is done on the main game screen rather than on separate sub-screens. Like in previous installments, the player communicates with various allies via a wireless communication device (the Codec), which is also used to save the player's progress.


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