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MagnaCarta 2

MagnaCarta 2
Magna carta 2.jpg
European cover art, featuring
protagonists Zephie (left) and Juto
Developer(s) Softmax
Publisher(s)
Director(s) Yeon-kyu Choi
Gramcat (Art)
Kyung-jin Lee (Character)
Sung-woon Jang (Sound/Music)
Producer(s) Yoshihisa Kanesaka
Young-gee Cho
Toshihiro Nada (Executive)
Young-won Jeong (Executive)
Koji Kumakura (Senior)
Designer(s) Hyung-tae Kim (character)
Programmer(s) Kwang-sub Shin (Lead)
Jack Porter (Engine)
Chaitanya Munjuluri (Engine)
Go-eun Kim (Engine)
Ji-ho Lee (Battle)
Artist(s) Hyung-tae Kim
Writer(s) Tily
Composer(s) Sung-woon Jang
Series Magna Carta
Engine Unreal Engine 3
Platform(s) Xbox 360
Release
  • JP: August 6, 2009
  • NA: October 13, 2009
  • EU: October 16, 2009
Genre(s) Role-playing video game
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 70.19%
Metacritic 69/100 from 49 critics
7.1/10 from 44 user ratings
Review scores
Publication Score
1UP.com C-
G4
Game Informer 8.25/10
GameSpot 6/10
GameTrailers 7.1/10
IGN 6.8/10
OXM (US) 7
Just Push Start 8/10
RPGamer 4.5/5

MagnaCarta 2 (마그나카르타 2 Mageunakareuta 2, マグナカルタ2 Magunakaruta 2) is a video game developed by South Korean developer Softmax and published by Banpresto exclusively for Xbox 360. It is a follow-up to the role-playing video games Magna Carta: The Phantom of Avalanche released on Windows and Magna Carta: Crimson Stigmata released on the PlayStation 2. It was released in Japan on August 6, 2009 and in North America on October 13, 2009. This marks the series' first entry onto a seventh generation console. The game was officially unveiled in the April 2009 edition of Famitsu magazine.

In MagnaCarta 2, the player controls their characters from a third-person perspective, usually in one of two "Modes". In Movement Mode, the player explores the area, talks with other characters and interacts with the environment. In Combat Mode, the player character enters a battle stance, which lets them fight enemies at the cost of slower movement speed.

The game's battle system combines strategic turn-based and real-time elements and battles directly occur in the field, with no loading screens. Up to three active members can be in the field at any one time, with the remaining three members waiting to be switched in. The player can choose between using normal attacks or moves that use Kan, a type of energy. These Kan moves generate or use Kan. If all three active members' hit points reach zero, the game is over and the player restarts from their last save point.

As the player presses the attack button, their character's "Overdrive" gauge will fill up. Once full, the character will enter an "Overdrive" state, where their attack power is increased. However, once the player can no longer attack, their character will fall into an "Overheat" state, rendering them unable to attack until the gauge lowers enough for them to attack again. Players can use this gauge to their advantage by using "Chain Drives"—the process of Overdriving one character into Overheat, immediately switching to another character already present, then Overdriving them as well. This frees both members' Overdrive gauges, enabling both to attack without hindrance. Players can also use Solo and Co-op Techniques, which unleash devastating combination attacks on their target.


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