Magic 2014
Magic 2010
|
Released |
July 17, 2009 |
Size |
249 cards (15 Mythic Rare, 53 Rare, 60 Uncommon, 101 Common, 20 Basic Lands) |
Designers |
Aaron Forsythe (lead), Bill Rose, Mark Rosewater, Brady Dommermuth, Brian Tinsman, Devin Low |
Developers |
Erik Lauer (lead), Mike Turian, Tom LaPille, Greg Marques |
Expansion code |
M10 |
|
Magic 2011
M11
|
Released |
July 16, 2010 |
Size |
249 cards(101 Commons plus 20 lands, 60 Uncommons, 53 Rares, 15 Mythic Rares) |
Keywords |
Scry |
Designers |
Aaron Forsythe (lead), Doug Beyer, Mark Globus, Tom LaPille, Gregory Marques |
Developers |
Erik Lauer (lead), Dave Guskin, Tom LaPille, Kenneth Nagle |
Expansion code |
M11 |
|
Magic 2012
Released |
July 15, 2011 |
Size |
249 cards |
Mechanics |
Bloodthirst |
Designers |
Mark Globus (lead), Doug Beyer, Aaron Forsythe, Ken Nagle |
Developers |
Tom LaPille (lead), Kelly Digges, Peter Schaefer, Mike Turian, Steve Warner, Dave Humpherys |
Expansion code |
M12 |
|
Magic 2013
Released |
July 13, 2012 |
Size |
249 cards |
Mechanics |
Exalted |
Designers |
Doug Beyer (lead), Aaron Forsythe, Graeme Hopkins, Ryan Miller, Mark Purvis |
Developers |
Zac Hill (lead), Ethan Fleischer, Mark L. Gottlieb, Tom LaPille, Max McCall, Ryan Miller |
|
Magic 2014
Released |
July 19, 2013 |
Size |
249 cards |
Mechanics |
Slivers |
Designers |
Mark Globus (lead), Tom LaPille, Adam Lee, Shawn Main, Ken Troop |
Developers |
Dave Guskin (lead), Kelly Digges, Aaron Forsythe, James Hata, Zac Hill, Max McCall, and with contributions from Matt Tabak |
|
Magic 2015
Released |
July 18, 2014 |
Size |
269 cards |
Mechanics |
Convoke |
Designers |
Aaron Forsythe, Max McCall, Shawn Main, Jenna Helland, Mike Gills |
|
Magic Origins
Released |
July 17, 2015 |
Size |
272 cards |
Mechanics |
Scry, Prowess, Renown, Spell Mastery, Menace |
Designers |
Shawn Main (lead), Mark Gottlieb, Ari Levitch, Nik Davidson, Ian Duke |
Developers |
Sam Stoddard (lead), Dave Humpherys, Ian Duke, Dan Emmons, Ethan Fleischer, Ari Levitch, with contributions from Matt Tabak |
|
Seven Magic: The Gathering core sets have been released since 2009: Magic 2010, Magic 2011, Magic 2012, Magic 2013, Magic 2014, Magic 2015, and Magic Origins. Unlike 10th Edition and previous core sets, roughly half of each core set was entirely new cards. Beginning with Magic 2010, Wizards decided to introduce new cards into the Core Set so that they could be relevant for both new players as well as veterans. Starting with Magic 2011, core sets have included "returning mechanics", or non-evergreen keywords with cards printed in just one core set. All of these core sets were released in the summer of the year prior to the year in the title - for example, Magic 2010 was released in 2009.
After Magic Origins, Wizards of the Coast stopped production of core sets, opting for a new model where two blocks with two sets each are made each year, rather than one block of three sets and a core set. Magic head designer Mark Rosewater wrote that the Core Set's dual identity of needing to interest established players while being simple enough for new players leading to "odd compromises", and cited the potential and upsides of doing two blocks per year, such as visiting new settings and revisiting old ones faster. However, Wizards recently announced that core sets will be returning under a different name.
Magic 2010 was released on July 17, 2009. It is the eleventh core set for Magic: The Gathering. It is the first Core Set since Limited Edition Beta (which included two cards accidentally left out of the original Limited Edition Alpha) to feature new cards; every core set between Beta and Magic 2010 had contained only reprints from previous sets. About half the cards were new, the rest being reprints.
Magic 2010 (also known as M10) marked a major shift in the way Wizards of the Coast produces and markets the "Core" set of their marquee trading card game, Magic: The Gathering. M10 was the first core set since Revised (the third edition) to not be labeled with an ordinal number. Another important marketing change starting with M10 was Wizards of the Coast's decision to release a new core set every year, instead of every two years, as they did since 1995. Previous policy regarding which cards to reprint in the core sets led to the Core set product drifting away from its intended function. There were 112 new cards printed in M10, the remainder being reprints.
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