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Released | October 2, 2009 | |||
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Size | 249 cards (15 Mythic, 53 Rare, 60 Uncommon, 101 Common, 20 Basic Land) | |||
Keywords | Kicker, Intimidate | |||
Mechanics | Ally, Landfall, Trap instants, Quest enchantments | |||
Designers | Mark Rosewater (lead), Doug Beyer, Graeme Hopkins, Kenneth Nagle, Matt Place | |||
Developers |
Henry Stern (lead), Aaron Forsythe, Mark Globus, Erik Lauer, Devin Low, Matt Place, Mike Turian, Steve Warner |
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Development code | Live | |||
Expansion code | ZEN | |||
First set in the Zendikar block |
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Released | February 5, 2010 | |||
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Size | 145 cards(10 Mythic Rares, 35 Rares, 40 Uncommons, 60 Commons) | |||
Keywords | Multikicker | |||
Mechanics | Ally, Landfall | |||
Designers | Ken Nagle (lead), Kelly Digges, Mark Globus, Matt Place, Mark Rosewater | |||
Developers | Mike Turian (Lead), Mark Globus (design rep), Tom LaPille, Erik Lauer, Scott Johns, Mons Johnson | |||
Development code | Long | |||
Expansion code | WWK | |||
Second set in the Zendikar block |
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Released | April 23, 2010 | |||
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Size | 248 cards (228 cards plus 20 lands) (15 mythic rares, 53 rares, 60 uncommons, 100 commons) | |||
Keywords | Annihilator, Totem Armor, Rebound | |||
Mechanics | Colourless Creatures, Annihilator, Totem Armor, Rebound, Level Up | |||
Designers | Brian Tinsman (lead), Aaron Forsythe, Graeme Hopkins, Gregory Marques, Bill McQuillian, Devin Low | |||
Developers | Matt Place (lead), Mark Globus, Erik Lauer, Gregory Marques, Mark Rosewater | |||
Development code | Prosper | |||
Expansion code | ROE | |||
Third set in the Zendikar block |
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Henry Stern (lead), Aaron Forsythe, Mark Globus, Erik Lauer,
The Zendikar block is a Magic: The Gathering block consisting of the sets Zendikar (October 2, 2009),Worldwake (February 5, 2010), and Rise of the Eldrazi (April 23, 2010). The eponymous setting is a vast, untamed wilderness, whose few bastions of civilization exist primarily for outfitting treasure-seeking expeditions to distant locales. Colossal ancient octahedral stones called "hedrons" float in the sky (hedrons are the expansion symbols for all three blocks). A phenomenon known as "the Roil" causes frequent geological upheaval as it sweeps across the land. Unlike the previous two blocks, there is no multicolored theme (in fact, every colored card in the set is monocolored). Instead, the themes Zendikar and Worldwake revolve around lands, and a theme of an adventure or quest.Rise of the Eldrazi, while part of the Zendikar block creatively and for the sake of constructed tournament rules, is unique mechanically and is designed to be drafted on its own. Drafts in the Zendikar block are either ZEN-ZEN-WWK or ROE-ROE-ROE.
As the harsh habitats of Zendikar become more dangerous, planeswalker characters gather to Zendikar to explore the ancient ruins for vast treasures and search for answers. The land itself comes to life and ravages its surroundings, consuming forests and destroying mountains. The inhabitants seek answers from their ancestors to discover the cause of this worldwide awakening.
The set's storyline revolves around the awakening of the Eldrazi: ancient, powerful beings who travel the multiverse and gain sustenance by consuming entire planes for mana. Their home realm is the "Blind Eternities," a space between planes where they transcended the colors of mana as known to the planeswalkers of the Multiverse. Many ages ago they were trapped in Zendikar, but the events of the Worldwake set accidentally released them. Now altruistic planeswalkers must team up with the denizens of Zendikar to stop them. According to Mark Rosewater, the concept of the Eldrazi is inspired by both the Cthulhu mythos and the Marvel Comics character Galactus. After following Chandra to Zendikar, Gideon Jura found the plane besieged by the awakened Eldrazi. Abandoning his mission to find Chandra, Gideon fights the powerful Eldrazi to protect the inhabitants of Zendikar.
The first cards revealed from the set were a selection of basic lands, each printed with both a traditional frame and a full-art frame reminiscent of lands from Unglued and Unhinged. Cards with the "Landfall" mechanic have effects that are triggered when a land enters the battlefield under the card's owner's control. Adding to the land theme, there are a number of non-basic lands, including lands with a variety of enters-the-battlefield effects that were formerly restricted to creatures.