Khans of Tarkir
A shield with two swords crossed in front of it
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Released |
September 26, 2014 |
Size |
269 cards (15 mythic rare, 53 rare, 80 uncommon, 101 common, 20 basic land) |
Mechanics |
Morph, Prowess, Delve, Outlast, Ferocious, Raid |
Designers |
Mark Rosewater (lead), Mark L. Gottlieb, Zac Hill, Adam Lee, Shawn Main, Billy Moreno, and Ken Nagle |
Developers |
Erik Lauer (lead), Doug Beyer, David Humpherys, Tom LaPille, Shawn Main, and Adam Prosak, with contributions from Matt Tabak |
Development code |
Huey |
Expansion code |
KTK |
First set in the Khans of Tarkir block |
Khans of Tarkir |
Fate Reforged |
Dragons of Tarkir |
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Fate Reforged
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Released |
January 23, 2015 |
Size |
185 cards (10 mythic rare, 35 rare, 60 uncommon, 70 common, 10 basic land) |
Mechanics |
Manifest, Bolster, Dash, Prowess, Delve, Ferocious |
Designers |
Ken Nagle (lead), Jennifer Clarke Wilkes, Ethan Fleischer, David Humpherys, Mark Rosewater, and Gavin Verhey |
Developers |
David Humpherys (lead), Ian Duke, Mark L. Gottlieb, Ben Hayes, Ryan Spain, with contributions from Matt Tabak |
Development code |
Dewey |
Expansion code |
FRF |
Second set in the Khans of Tarkir block |
Khans of Tarkir |
Fate Reforged |
Dragons of Tarkir |
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← Khans of Tarkir
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Dragons of Tarkir → |
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Dragons of Tarkir
Head of a dragon
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Released |
March 27, 2015 |
Size |
264 cards (15 mythic rare, 53 rare, 80 uncommon, 101 common, 15 basic land) |
Mechanics |
Megamorph, Bolster, Dash, Exploit, Formidable, Rebound |
Designers |
Mark L. Gottlieb (lead), Dan Emmons, Graeme Hopkins, Colin Kawakami, Mark Rosewater, and Sam Stoddard |
Developers |
Tom LaPille and David Humpherys (leads), Tim Aten, Colin Kawakami, Erik Lauer, Ken Nagle, Sam Stoddard, and Gerry Thompson; with contributions from Matt Tabak |
Development code |
Louie |
Expansion code |
DTK |
Third set in the Khans of Tarkir block |
Khans of Tarkir |
Fate Reforged |
Dragons of Tarkir |
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Khans of Tarkir is a Magic: The Gathering block consisting of Khans of Tarkir (September 26, 2014), Fate Reforged (January 23, 2015), and Dragons of Tarkir (March 27, 2015). The block's setting is based on a mix of cultures of Central and East Asia. It is the last block to have three expansion sets.
The plane of Tarkir was once dominated by dragons, but in a massive war over a thousand years ago, humans succeeded at wiping them out. Today Tarkir is a battle-torn realm where five clans feud for supremacy. As presented in Khans of Tarkir, the five clans focus on "wedges", or sets of three colors that are rooted in two colors and one "enemy" color across from it. Each wedge is the colors of a clan of warriors that venerate a certain quality of the dragon, and an anatomical feature that represents it. The clans also make use of the "Morph" mechanic, returning from the Onslaught block, which allows creatures to be cast face-down as 2/2 creatures and turned right-side up for additional cost, and occasionally additional benefit; this magic is described as being an invention of the extinct dragons, now adapted to human needs. The clans, and their khans, are as follows:
Tarkir is the birthplace of the dragon-worshipping planeswalker Sarkhan Vol, first introduced in Shards of Alara. At the beginning of the Khans set, Sarkhan returns to Tarkir and learns that the extinction of Tarkir's dragons was linked to one specific event. Some thousand years ago, there was an epic battle between two dragon planeswalkers: Nicol Bolas, one of the greatest manipulators in the multiverse, and Ugin the Spirit Dragon, who helped trap the Eldrazi on Zendikar. Now that the Eldrazi have arisen again, both Sarkhan and Sorin Markov have arrived on Tarkir, the last known location of Ugin, in search of his help. Discovering that Ugin is dead, Sarkhan resolves to travel back in time and save him. His travels in the Tarkir of 1,280 years ago are chronicled in the set Fate Reforged. He finds a world where the five human clans do not fight each other, instead fending off constant attacks from Tarkir's many dragons; the clans still model themselves on a particular quality, which is epitomized by a Legendary Dragon creature whom each clan reveres and strives to emulate. The set focuses more on the color at the center of each wedge and its ally, with the enemy color given very little presence. The dragons who serve as the inspiration for each clan have their own watermarks, which are modified versions of the clan sigil. Additionally, Morph is missing; instead, a mechanic which is described as being Morph's precursor, "Manifest," allows players to put any card face-down as a 2/2 creature, and flip them again only if their obverse was a creature to begin with.
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Wikipedia