Theros
|
Released |
September 27, 2013 |
Size |
249 cards (15 Mythic Rare, 53 Rare, 60 Uncommon, 101 Common, 20 Basic Land) |
Designers |
Mark Rosewater (lead), Ethan Fleischer, Ken Nagle, Zac Hill, and Jenna Helland |
Developers |
Erik Lauer (lead), Zac Hill, David Humpherys, Doug Beyer, Shawn Main, and Tom LaPille |
Development code |
Friends |
Expansion code |
THS |
First set in the Theros block |
Theros |
Born of the Gods |
Journey Into Nyx |
|
|
|
Born of the Gods
|
Released |
February 7, 2014 |
Size |
165 cards (10 mythic rare, 35 rare, 60 uncommon, 60 common) |
Designers |
Ken Nagle (lead), Ethan Fleischer, Billy Moreno, Mark Rosewater, Ryan Spain |
Developers |
Tom LaPille (lead), Chris Dupris, Mark Gottlieb, David Humpherys, Billy Moreno, Matt Tabak |
Development code |
Romans |
Expansion code |
BNG |
Second set in the Theros block |
Theros |
Born of the Gods |
Journey Into Nyx |
|
← Theros
|
Journey Into Nyx → |
|
|
Journey Into Nyx
|
Released |
May 2, 2014 |
Size |
165 cards (10 mythic rare, 35 rare, 60 uncommon, 60 common) |
Designers |
Ethan Fleischer (lead), Dan Emmons, Eric Lauer, Matt Tabak, and Mark Rosewater |
Developers |
Dave Humpherys (lead), Ian Duke, Tom Jenkot, Eric Lauer, and Ken Nagle |
Development code |
Countrymen |
Expansion code |
JOU |
Third set in the Theros block |
Theros |
Born of the Gods |
Journey Into Nyx |
|
|
|
Theros is a Magic: The Gathering block, consisting of the expansion sets Theros (September 27, 2013), Born of the Gods (February 7, 2014) and Journey into Nyx (May 2, 2014). The block is a "top-down" design inspired by Greek mythology.
Nyx is depicted as the land of night and home of the gods as believed by the inhabitants of Theros. As a result, dreams are believed to be messages from the gods. When the likenesses of the gods appear in the night sky, it's as though the gods are inhabiting both the mortal and spiritual world at the same time. Enchantments are gifts from the gods, and the gods themselves are Living Enchantments. Each color has its own god: Heliod, God of the Sun (white), Thassa, God of the Sea (blue), Erebos, God of the Dead (black), Purphoros, God of the Forge (red), and Nylea, God of the Hunt (green). Each god also has their own signature weapon that shows up as a legendary artifact enchantment. The pantheon is rounded out by ten lesser gods, one for each combination of colors.
There are three major cities, each known as the poleis (singular "polis"). They are Meletis, city of learning, magic, and progress sitting on the coast surrounded by rivers and grassland; Akros, city of die-hard warriors surrounded by mountains that restrict contact with the rest of the plane; and Setessa, a city close to nature that puts a lot of emphasis on families.
Theros is a "top-down" design, meaning that its Design, Development and Creative teams consciously modeled the set on Greek mythology and its tropes; this is opposed to a bottom-up design, where the designers start with a gameplay experience and then layer a story on top of it. As such, many cards allude to famous myths: Akroan Horse to the Trojan Horse, Chained to the Rocks to the fate of Prometheus, Rescue from the Underworld to the tale of Orpheus and Eurydice, Labyrinth Champion to Thesius, and more. To quote Head Designer Mark Rosewater: "Here's a theme you're going to hear again and again. 'We were doing a Greek mythology set so we had to do X.'"
...
Wikipedia