LOL Bakushow |
|
---|---|
Developer(s) | Route24 |
Publisher(s) | |
Designer(s) | Kenichi Nishi |
Composer(s) | Hirofumi Taniguchi |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Party |
Mode(s) | Multiplayer |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 46% |
Metacritic | 56 out of 100 |
Review scores | |
Publication | Score |
Eurogamer | 2 out of 10 |
Game Informer | 1 out of 10 |
GamePro | |
IGN | 7.5 out of 10 |
ONM | 80% |
LOL, known in Europe as Bakushow and in Japan as Archime DS (アルキメDS Arukime DS?), is a Nintendo DS video game. The game was published by skip Ltd. in Japan, Agetec in North America, and Rising Star Games in Europe. Developed by a group of five people headed by Kenichi Nishi, LOL is a multiplayer game implemented with a like interface in which a host player asks a question, requiring others to write or draw their answers on the DS touchscreen.
The developers refer to LOL as a "comedy-training" game with the tagline of the game being "If you think this game is boring, you are boring." LOL received largely mixed reviews by critics upon its release.
The gameplay of LOL is centered around being as "imaginative, clever and amusing with your friends as possible". The game is multiplayer only, requiring between two and four players to participate. Although each player must have their own Nintendo DS, only one copy of the game is needed. In the game the host asks a question or tell the others to draw something and all the players have to write or draw that which is asked within a time limit. For example, the host may ask the players "What does M.B.E. stand for?" or "Why the heck are we playing this game?"
A copy tool can then be used by the host to begin drawing or writing something, allowing the other players to finish the partially drawn image or written word as their answers. After all players have answered, each player votes on which answer or image is the funniest. Each player has three votes and can also vote once for themselves. There is no penalty for voting for oneself.
LOL was developed by a group of five people at Route24. The game was designed by former Skip vice president Kenichi Nishi, best known for directing Giftpia and Chibi-Robo!. LOL was programmed by Fumihiro Kanaya, who worked on two of Skip's bit Generations titles. The game's artwork was done by hikarin and its music was composed by Hirofumi Taniguchi. The game was made by the project staff members under a very low budget, without them being paid for it, apart from their regular jobs. Their goal was to make the game as simple as possible.