Giftpia | |
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Cover art
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Developer(s) | skip Ltd. |
Publisher(s) | Nintendo |
Director(s) | Kenichi Nishi |
Producer(s) |
Shigeru Miyamoto Kenji Miki Koji Suzuki |
Artist(s) | Furu Furi Company |
Composer(s) | Hirofumi Taniguchi Yousuke Obitsumi |
Platform(s) | GameCube |
Release date(s) |
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Genre(s) | Adventure |
Mode(s) | Single-player |
Giftpia (ギフトピア Gifutopia?) is a video game that was developed by skip Ltd. for the GameCube. It was released in Japan on April 25, 2003. Despite that its last showing at Electronic Entertainment Expo (E3) was in English, Nintendo cancelled the North American localization of GiFTPiA. In English, the game would most likely be better understood as called "Giftopia" to represent the two words, gift and utopia.
Giftpia follows the protagonist Pockle, a resident of Nanashi Island, who, on the day of his coming of age ceremony, oversleeps and misses the whole thing. The mayor of the island, Mayer, is so incensed that he orders Pockle's arrest and a fine of five million "Mane" (the game's currency) to recoup the costs of the event. Thus, it is up to Pockle to work off his huge debt. At the game's start, Pockle must cope with heavy restrictions: an early curfew, a ball & chain, having his face pixelated and a robot police chief named Mappo. Throughout his adventure, Pockle is assisted by his dog Tao and his girlfriend Kyappa. There is also a large cast of supporting characters that live on Nanashi Island and interact with Pockle, including a bartender that goes by Peevee and a radio DJ called DEEJ. Pockle eventually encounters an old man who will give him some mushroom soup and teach him about other paths to adulthood via helping others.
Giftpia is similar to Nintendo's Animal Crossing in that both games place an emphasis on interacting with other characters. In order to meet the game's five million Mane requirement, the player must initially take menial jobs such as fishing, collecting fruit, or repairing signs. After meeting the old man, the player must travel the island, collecting its residents' wishes, and fulfill them. However, the player has numerous restrictions that are lifted as the game progresses. For instance, if the player stays out after curfew, ghosts will chase Pockle to his house. If he does not make it back, he will be put to sleep, making him vulnerable to theft. The player is also responsible for making Pockle eat, as he will otherwise starve to death.