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L.A Noire

L.A. Noire
LA-Noire-Box-Art.jpg
Developer(s) Team Bondi
Publisher(s) Rockstar Games
Director(s) Brendan McNamara
Producer(s)
  • Naresh Hirani
  • Josh Needleman
Designer(s) Alex Carlyle
Programmer(s) Franta Fulin
Artist(s)
  • Chee Kin Chan
  • Ben Brudenell
Writer(s) Brendan McNamara
Composer(s)
Platform(s)
Release PlayStation 3, Xbox 360
  • NA: 17 May 2011
  • PAL: 20 May 2011
Microsoft Windows
  • NA: 8 November 2011
  • PAL: 11 November 2011
Nintendo Switch, PlayStation 4, Xbox One
  • WW: 14 November 2017
Genre(s) Action-adventure
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic (PS3) 89/100
(X360) 89/100
(PC) 83/100
Review scores
Publication Score
1UP.com A
Edge 8/10
Eurogamer 8/10
Famitsu 39/40
Game Informer 8.75/10
GamePro 5/5 stars
GamesMaster 92%
GameSpot 9/10
GameSpy 4.5/5 stars
GamesRadar 9/10
GameTrailers 9.1/10
GameZone 8.5/10
Giant Bomb 5/5 stars
IGN 8.5/10
Joystiq 4.5/5 stars
OPM (US) 9/10
OXM (US) 8/10
PSM3 9.3/10
X-Play 5/5 stars
The Guardian 5/5 stars
Awards
Publication Award
BAFTA Video Game Awards 2012
Best Original Score
GameTrailers Best New IP
GameSpot Best Atmosphere
Eurogamer 11th Best Game of the Year

L.A. Noire is a neo-noir detective action-adventure video game developed by Team Bondi and published by Rockstar Games. It was released on 17 May 2011 for PlayStation 3 and Xbox 360, and on 8 November 2011 for Microsoft Windows; a re-release for Nintendo Switch, PlayStation 4 and Xbox One was released worldwide on 14 November 2017. L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the player's success at these activities will impact how much of each case's story is revealed.

The game draws heavily from both the plot and aesthetic elements of film noir—stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity—along with drawing inspiration from real-life crimes for its in-game cases, based upon what was reported by the Los Angeles media in 1947. The game uses a distinctive colour palette, but in homage to film noir it includes the option to play the game in black and white. Various plot elements refer to the major themes of detective and mobster stories such as The Naked City, Chinatown,The Untouchables, The Black Dahlia, and L.A. Confidential.


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Wikipedia

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