Proprietary limited company | |
Industry |
Computer and video games Interactive entertainment |
Fate | Liquidation |
Founded | 2003 |
Defunct | 2011 |
Headquarters | Sydney, Australia |
Key people
|
Brendan McNamara |
Products | Video games |
Website | www.teambondi.com |
Team Bondi (/ˈbɒndaɪ/ BON-dy) was an Australian independent third-party game developer. The company was responsible for the development of the Windows, PlayStation 3, and Xbox 360 game L.A. Noire, which was published by Rockstar Games in May 2011.L.A. Noire was both a critical and commercial success, but allegations of poor working conditions by several former staff members caused controversy for the developer. After failing to secure another game project, Team Bondi was placed into administration and liquidated. Kennedy Miller Mitchell bought the studio in August 2011.
The company was founded in 2003 by Brendan McNamara, former Director of Development for Sony Computer Entertainment’s Team Soho Studio in London, writer and director of The Getaway.
McNamara also founded sister company Depth Analysis. Depth Analysis were responsible for the development of MotionScan, the award-winning 3D motion capture technology which debuted in L.A. Noire.
At the start of June 2011, a group of former Team Bondi employees launched a website called lanoirecredits.com, containing 100 names which had been left off or incorrectly listed in L.A. Noire's credits. The majority of the names were employees that had either left Team Bondi or been made redundant as the game reached completion. The authors of the website state that this contravenes the IGDA (International Game Developers Association) Game Crediting Guide Draft 8.5.