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The Getaway (video game)

The Getaway
The Getaway PS2.jpg
European cover art
Developer(s) Team Soho
Publisher(s) Sony Computer Entertainment
Director(s) Brendan McNamara
Designer(s) Chun Wah Kong
Programmer(s) William Burdon
Naresh Hirani
Artist(s) Sam Coates
Ravinder S Ruprai
Writer(s) Brendan McNamara
Katie Ellwood
Composer(s) Andrew Hale
Series The Getaway
Engine Kinetica
Platform(s) PlayStation 2
Release
  • EU: 11 December 2002
  • NA: 19 January 2003
  • JP: 20 November 2003
Genre(s) Action-adventure, Grand Theft Auto clone
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 72/100
Review scores
Publication Score
AllGame 3/5 stars
Edge 6/10
EGM 7.17/10
Eurogamer 8/10
Famitsu 31/40
Game Informer 9/10
GamePro 4.5/5 stars
Game Revolution C+
GameSpot 6.9/10
GameSpy 3/5 stars
GameZone 7.5/10
IGN 7/10
OPM (US) 4/5 stars
The Cincinnati Enquirer 3.5/5 stars
Entertainment Weekly D

The Getaway is an action-adventure open world video game developed by Team Soho and published by Sony Computer Entertainment for the PlayStation 2. The Getaway is the first in the series and is said to have been inspired by British gangland films Get Carter and Snatch. Initially, the release of the game was to coincide with the launch of the PlayStation 2 in 2000, but was delayed by 27 months due to the difficulty of re-creating large areas of London in high resolution.

The game focuses on two characters each with their own plot settings, being an ex-bank robber, Mark Hammond and a police officer in service with the Flying Squad, Detective Constable Frank Carter with both plots running parallel and intersecting before concluding in the finale of the game. A sequel entitled The Getaway: Black Monday was released in 2004.

The Getaway is designed as a third-person sandbox-style game in which the player controls the two lead characters as they carry out their missions for game progression. Both of the two characters can perform a series of physical tasks, such as walking, sprinting, rolling, shooting and taking cover during a gunfight. Once Mark Hammond's missions are completed free roaming is unlocked for his character, free roaming allows the player to roam around the City district and Central London without mission objectives or time-limits.


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